Unstable 0.1500.7.0 (No edition)
This commit is contained in:
@@ -1737,9 +1737,10 @@ namespace Barotrauma
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform), TextManager.GetWithVariable("startingequipmentname", "[number]", (variant + 1).ToString()), font: GUI.SubHeadingFont, textAlignment: Alignment.Center);
|
||||
|
||||
var itemIdentifiers = jobPrefab.ItemIdentifiers[variant]
|
||||
.Distinct()
|
||||
.Where(id => jobPrefab.ShowItemPreview[variant][id]);
|
||||
var itemIdentifiers = jobPrefab.PreviewItems[variant]
|
||||
.Where(it => it.ShowPreview)
|
||||
.Select(it => it.ItemIdentifier)
|
||||
.Distinct();
|
||||
|
||||
int itemsPerRow = 5;
|
||||
int rows = (int)Math.Max(Math.Ceiling(itemIdentifiers.Count() / (float)itemsPerRow), 1);
|
||||
@@ -2624,9 +2625,10 @@ namespace Barotrauma
|
||||
|
||||
private void DrawJobVariantItems(SpriteBatch spriteBatch, GUICustomComponent component, Pair<JobPrefab, int> jobPrefab, int itemsPerRow)
|
||||
{
|
||||
var itemIdentifiers = jobPrefab.First.ItemIdentifiers[jobPrefab.Second]
|
||||
.Distinct()
|
||||
.Where(id => jobPrefab.First.ShowItemPreview[jobPrefab.Second][id]);
|
||||
var itemIdentifiers = jobPrefab.First.PreviewItems[jobPrefab.Second]
|
||||
.Where(it => it.ShowPreview)
|
||||
.Select(it => it.ItemIdentifier)
|
||||
.Distinct();
|
||||
|
||||
Point slotSize = new Point(component.Rect.Height);
|
||||
int spacing = (int)(5 * GUI.Scale);
|
||||
@@ -2645,7 +2647,7 @@ namespace Barotrauma
|
||||
int i = 0;
|
||||
Rectangle tooltipRect = Rectangle.Empty;
|
||||
string tooltip = null;
|
||||
foreach (string itemIdentifier in itemIdentifiers)
|
||||
foreach (var itemIdentifier in itemIdentifiers)
|
||||
{
|
||||
if (!(MapEntityPrefab.Find(null, identifier: itemIdentifier, showErrorMessages: false) is ItemPrefab itemPrefab)) { continue; }
|
||||
|
||||
@@ -2664,7 +2666,7 @@ namespace Barotrauma
|
||||
float iconScale = Math.Min(Math.Min(slotSize.X / icon.size.X, slotSize.Y / icon.size.Y), 2.0f) * 0.9f;
|
||||
icon.Draw(spriteBatch, slotPos + slotSize.ToVector2() * 0.5f, scale: iconScale);
|
||||
|
||||
int count = jobPrefab.First.ItemIdentifiers[jobPrefab.Second].Count(id => id == itemIdentifier);
|
||||
int count = jobPrefab.First.PreviewItems[jobPrefab.Second].Count(it => it.ShowPreview && it.ItemIdentifier == itemIdentifier);
|
||||
if (count > 1)
|
||||
{
|
||||
string itemCountText = "x" + count;
|
||||
|
||||
Reference in New Issue
Block a user