Unstable 0.1500.7.0 (No edition)

This commit is contained in:
Markus Isberg
2021-10-14 00:42:06 +09:00
parent c8943ef9c4
commit de917c5d74
105 changed files with 871 additions and 443 deletions
@@ -444,9 +444,9 @@ namespace Barotrauma.Items.Components
public virtual void DrawHUD(SpriteBatch spriteBatch, Character character) { }
public virtual void AddToGUIUpdateList()
public virtual void AddToGUIUpdateList(int order = 0)
{
GuiFrame?.AddToGUIUpdateList();
GuiFrame?.AddToGUIUpdateList(order: order);
}
public virtual void UpdateHUD(Character character, float deltaTime, Camera cam) { }
@@ -410,13 +410,13 @@ namespace Barotrauma.Items.Components
return true;
}
public override void AddToGUIUpdateList()
public override void AddToGUIUpdateList(int order = 0)
{
base.AddToGUIUpdateList();
hullInfoFrame.AddToGUIUpdateList(order: 1);
base.AddToGUIUpdateList(order);
hullInfoFrame.AddToGUIUpdateList(order: order + 1);
if (currentMode == MiniMapMode.ItemFinder && searchBar.Selected)
{
searchAutoComplete.AddToGUIUpdateList(order: 1);
searchAutoComplete.AddToGUIUpdateList(order: order + 1);
}
}
@@ -14,9 +14,9 @@ namespace Barotrauma.Items.Components
currentTarget?.UpdateHUD(cam, character,deltaTime);
}
public override void AddToGUIUpdateList()
public override void AddToGUIUpdateList(int order = 0)
{
currentTarget?.AddToGUIUpdateList();
currentTarget?.AddToGUIUpdateList(order: -1);
}
}
}
@@ -88,11 +88,6 @@ namespace Barotrauma.Items.Components
return character == Character.Controlled && character == user && character.SelectedConstruction == item;
}
public override void AddToGUIUpdateList()
{
GuiFrame?.AddToGUIUpdateList();
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
{
if (character != Character.Controlled || character != user || character.SelectedConstruction != item) { return; }
@@ -118,9 +118,9 @@ namespace Barotrauma.Items.Components
// This method is overrided instead of the UpdateHUD method because this ensures the input box is selected
// even when the terminal component is selected for the very first time. Doing the input box selection in the
// UpdateHUD method only selects the input box on every terminal selection except for the very first time.
public override void AddToGUIUpdateList()
public override void AddToGUIUpdateList(int order = 0)
{
base.AddToGUIUpdateList();
base.AddToGUIUpdateList(order: order);
if (shouldSelectInputBox)
{
inputBox.Select();
@@ -5,9 +5,9 @@ namespace Barotrauma.Items.Components
{
partial class Wearable
{
private void GetDamageModifierText(ref string description, float damageMultiplier, string afflictionIdentifier)
private void GetDamageModifierText(ref string description, DamageModifier damageModifier, string afflictionIdentifier)
{
int roundedValue = (int)Math.Round((1 - damageMultiplier) * 100);
int roundedValue = (int)Math.Round((1 - damageModifier.DamageMultiplier * damageModifier.ProbabilityMultiplier) * 100);
if (roundedValue == 0) { return; }
string colorStr = XMLExtensions.ColorToString(GUI.Style.Green);
description += $"\n ‖color:{colorStr}‖{roundedValue.ToString("-0;+#")}%‖color:end‖ {AfflictionPrefab.List.FirstOrDefault(ap => ap.Identifier.Equals(afflictionIdentifier, StringComparison.OrdinalIgnoreCase))?.Name ?? afflictionIdentifier}";
@@ -15,7 +15,7 @@ namespace Barotrauma.Items.Components
public override void AddTooltipInfo(ref string name, ref string description)
{
if (damageModifiers.Any(d => !MathUtils.NearlyEqual(d.DamageMultiplier, 1f)) || SkillModifiers.Any())
if (damageModifiers.Any(d => !MathUtils.NearlyEqual(d.DamageMultiplier, 1f) || !MathUtils.NearlyEqual(d.ProbabilityMultiplier, 1f)) || SkillModifiers.Any())
{
description += "\n";
}
@@ -31,11 +31,11 @@ namespace Barotrauma.Items.Components
foreach (string afflictionIdentifier in damageModifier.ParsedAfflictionIdentifiers)
{
GetDamageModifierText(ref description, damageModifier.DamageMultiplier, afflictionIdentifier);
GetDamageModifierText(ref description, damageModifier, afflictionIdentifier);
}
foreach (string afflictionIdentifier in damageModifier.ParsedAfflictionTypes)
{
GetDamageModifierText(ref description, damageModifier.DamageMultiplier, afflictionIdentifier);
GetDamageModifierText(ref description, damageModifier, afflictionIdentifier);
}
}
}
@@ -601,7 +601,10 @@ namespace Barotrauma
{
var slotRef = new SlotReference(this, slot, slotIndex, isSubSlot, slots[slotIndex].FirstOrDefault()?.GetComponent<ItemContainer>()?.Inventory);
if (Screen.Selected is SubEditorScreen editor && !editor.WiringMode && slotRef.ParentInventory is CharacterInventory) { return; }
selectedSlot = slotRef;
if (CanSelectSlot(slotRef))
{
selectedSlot = slotRef;
}
}
if (!DraggingItems.Any())
@@ -1302,39 +1305,46 @@ namespace Barotrauma
DraggingItems.Clear();
}
if (selectedSlot != null)
if (selectedSlot != null && !CanSelectSlot(selectedSlot))
{
if (!selectedSlot.Slot.MouseOn())
selectedSlot = null;
}
}
private static bool CanSelectSlot(SlotReference selectedSlot)
{
if (!selectedSlot.Slot.MouseOn())
{
return false;
}
else
{
var rootOwner = (selectedSlot.ParentInventory?.Owner as Item)?.GetRootInventoryOwner();
if (selectedSlot.ParentInventory?.Owner != Character.Controlled &&
selectedSlot.ParentInventory?.Owner != Character.Controlled.SelectedCharacter &&
selectedSlot.ParentInventory?.Owner != Character.Controlled.SelectedConstruction &&
!(Character.Controlled.SelectedConstruction?.linkedTo.Contains(selectedSlot.ParentInventory?.Owner) ?? false) &&
rootOwner != Character.Controlled &&
rootOwner != Character.Controlled.SelectedCharacter &&
rootOwner != Character.Controlled.SelectedConstruction &&
!(Character.Controlled.SelectedConstruction?.linkedTo.Contains(rootOwner) ?? false))
{
selectedSlot = null;
return false;
}
else
var parentItem = (selectedSlot?.ParentInventory?.Owner as Item) ?? selectedSlot?.Item;
if ((parentItem?.GetRootInventoryOwner() is Character ownerCharacter) &&
ownerCharacter == Character.Controlled &&
CharacterHealth.OpenHealthWindow?.Character != ownerCharacter &&
ownerCharacter.Inventory.IsInLimbSlot(parentItem, InvSlotType.HealthInterface))
{
var rootOwner = (selectedSlot.ParentInventory?.Owner as Item)?.GetRootInventoryOwner();
if (selectedSlot.ParentInventory?.Owner != Character.Controlled &&
selectedSlot.ParentInventory?.Owner != Character.Controlled.SelectedCharacter &&
selectedSlot.ParentInventory?.Owner != Character.Controlled.SelectedConstruction &&
!(Character.Controlled.SelectedConstruction?.linkedTo.Contains(selectedSlot.ParentInventory?.Owner) ?? false) &&
rootOwner != Character.Controlled &&
rootOwner != Character.Controlled.SelectedCharacter &&
rootOwner != Character.Controlled.SelectedConstruction &&
!(Character.Controlled.SelectedConstruction?.linkedTo.Contains(rootOwner) ?? false))
{
selectedSlot = null;
}
var parentItem = (selectedSlot?.ParentInventory?.Owner as Item) ?? selectedSlot?.Item;
if ((parentItem?.GetRootInventoryOwner() is Character ownerCharacter) &&
ownerCharacter == Character.Controlled &&
CharacterHealth.OpenHealthWindow?.Character != ownerCharacter &&
ownerCharacter.Inventory.IsInLimbSlot(parentItem, InvSlotType.HealthInterface))
{
highlightedSubInventorySlots.RemoveWhere(s => s.Item == parentItem);
selectedSlot = null;
}
highlightedSubInventorySlots.RemoveWhere(s => s.Item == parentItem);
return false;
}
}
return true;
}
protected static Rectangle GetSubInventoryHoverArea(SlotReference subSlot)
{
Rectangle hoverArea;
@@ -1548,7 +1558,7 @@ namespace Barotrauma
var indicatorStyle = GUI.Style.GetComponentStyle("ContainedStateIndicator.Default");
Sprite indicatorSprite = indicatorStyle?.GetDefaultSprite();
Sprite emptyIndicatorSprite = indicatorStyle?.GetSprite(GUIComponent.ComponentState.Hover);
DrawItemStateIndicator(spriteBatch, inventory, indicatorSprite, emptyIndicatorSprite, conditionIndicatorArea, item.Condition / item.MaxCondition);
DrawItemStateIndicator(spriteBatch, inventory, indicatorSprite, emptyIndicatorSprite, conditionIndicatorArea, item.Condition / item.MaxCondition);
}
if (itemContainer != null && itemContainer.ShowContainedStateIndicator)
@@ -1591,6 +1601,19 @@ namespace Barotrauma
DrawItemStateIndicator(spriteBatch, inventory, indicatorSprite, emptyIndicatorSprite, containedIndicatorArea, containedState,
pulsate: !usingDefaultSprite && containedState >= 0.0f && containedState < 0.25f && inventory == Character.Controlled?.Inventory && Character.Controlled.HasEquippedItem(item));
}
if (item.Quality != 0)
{
var style = GUI.Style.GetComponentStyle("InnerGlowSmall");
if (style == null)
{
GUI.DrawRectangle(spriteBatch, rect, GUI.Style.GetQualityColor(item.Quality) * 0.7f);
}
else
{
style.Sprites[GUIComponent.ComponentState.None].FirstOrDefault()?.Draw(spriteBatch, rect, GUI.Style.GetQualityColor(item.Quality) * 0.5f);
}
}
}
else
{
@@ -1199,7 +1199,7 @@ namespace Barotrauma
return texts;
}
public override void AddToGUIUpdateList()
public override void AddToGUIUpdateList(int order = 0)
{
if (Screen.Selected is SubEditorScreen)
{
@@ -1231,7 +1231,7 @@ namespace Barotrauma
bool wasUsingAlternativeLayout = ic.UseAlternativeLayout;
ic.UseAlternativeLayout = useAlternativeLayout;
needsLayoutUpdate |= ic.UseAlternativeLayout != wasUsingAlternativeLayout;
ic.AddToGUIUpdateList();
ic.AddToGUIUpdateList(order);
}
if (itemInUseWarning != null && itemInUseWarning.Visible)