Unstable 0.1500.7.0 (No edition)
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@@ -1026,7 +1026,6 @@ namespace Barotrauma
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ContentBackground.DrawManually(spriteBatch, alsoChildren: false);
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Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
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RasterizerState prevRasterizerState = spriteBatch.GraphicsDevice.RasterizerState;
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if (HideChildrenOutsideFrame)
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{
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spriteBatch.End();
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@@ -1054,7 +1053,7 @@ namespace Barotrauma
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{
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spriteBatch.End();
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spriteBatch.GraphicsDevice.ScissorRectangle = prevScissorRect;
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spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: prevRasterizerState);
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spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
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}
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if (ScrollBarVisible)
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