Unstable 0.1500.7.0 (No edition)
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@@ -1969,8 +1969,8 @@ namespace Barotrauma
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if (limbHealths[limb.HealthIndex].Afflictions.Count == 0) continue;
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foreach (Affliction a in limbHealths[limb.HealthIndex].Afflictions)
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{
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limb.BurnOverlayStrength += a.Strength / a.Prefab.MaxStrength * a.Prefab.BurnOverlayAlpha;
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limb.DamageOverlayStrength += a.Strength / a.Prefab.MaxStrength * a.Prefab.DamageOverlayAlpha;
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limb.BurnOverlayStrength += a.Strength / Math.Min(a.Prefab.MaxStrength, 100) * a.Prefab.BurnOverlayAlpha;
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limb.DamageOverlayStrength += a.Strength / Math.Min(a.Prefab.MaxStrength, 100) * a.Prefab.DamageOverlayAlpha;
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}
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limb.BurnOverlayStrength /= limbHealths[limb.HealthIndex].Afflictions.Count;
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limb.DamageOverlayStrength /= limbHealths[limb.HealthIndex].Afflictions.Count;
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