(e704a7904) Fixed "lone sailor" achievement not unlocking because the watchmen were counted as members of the crew
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@@ -336,9 +336,12 @@ namespace Barotrauma
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UnlockAchievement("survivereactormeltdown");
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UnlockAchievement("survivereactormeltdown");
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}
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}
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#endif
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#endif
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var charactersInSub = Character.CharacterList.FindAll(c =>
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var charactersInSub = Character.CharacterList.FindAll(c => !c.IsDead &&
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!c.IsDead &&
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c.TeamID != Character.TeamType.FriendlyNPC &&
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!(c.AIController is EnemyAIController) &&
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(c.Submarine == gameSession.Submarine || (Level.Loaded?.EndOutpost != null && c.Submarine == Level.Loaded.EndOutpost)));
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(c.Submarine == gameSession.Submarine || (Level.Loaded?.EndOutpost != null && c.Submarine == Level.Loaded.EndOutpost)));
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if (charactersInSub.Count == 1)
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if (charactersInSub.Count == 1)
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{
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{
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//there must be some non-enemy casualties to get the last mant standing achievement
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//there must be some non-enemy casualties to get the last mant standing achievement
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@@ -346,7 +349,11 @@ namespace Barotrauma
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{
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{
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UnlockAchievement(charactersInSub[0], "lastmanstanding");
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UnlockAchievement(charactersInSub[0], "lastmanstanding");
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}
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}
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else if (!Character.CharacterList.Any(c => !(c.AIController is EnemyAIController)))
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//lone sailor achievement if alone in the sub and there are no other characters with the same team ID
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else if (!Character.CharacterList.Any(c =>
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c != charactersInSub[0] &&
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c.TeamID == charactersInSub[0].TeamID &&
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!(c.AIController is EnemyAIController)))
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{
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{
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UnlockAchievement(charactersInSub[0], "lonesailor");
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UnlockAchievement(charactersInSub[0], "lonesailor");
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}
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}
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