Fix console command registration

This commit is contained in:
Evil Factory
2026-03-22 12:42:09 -03:00
parent 994610869d
commit de53b4514e
6 changed files with 89 additions and 58 deletions
@@ -147,7 +147,6 @@ namespace Barotrauma.LuaCs
public bool disableSpamFilter = false;
public bool disableDisconnectCharacter = false;
public bool enableControlHusk = false;
public int MapEntityUpdateInterval
{
get { return MapEntity.MapEntityUpdateInterval; }
@@ -270,10 +269,12 @@ namespace Barotrauma.LuaCs
}
#endif
public LuaGame()
private readonly IConsoleCommandsService _consoleCommands;
public LuaGame(IConsoleCommandsService consoleCommands)
{
/*LuaUserData.MakeFieldAccessible(UserData.RegisterType(typeof(GameSettings)), "currentConfig");
Settings = UserData.CreateStatic(typeof(GameSettings));*/
Settings = UserData.CreateStatic(typeof(GameSettings));
_consoleCommands = consoleCommands;
}
public void OverrideTraitors(bool o)
@@ -405,38 +406,16 @@ namespace Barotrauma.LuaCs
return new Signal(value, stepsTaken, sender, source, power, strength);
}
private List<DebugConsole.Command> luaAddedCommand = new List<DebugConsole.Command>();
public IEnumerable<DebugConsole.Command> LuaAddedCommand { get { return luaAddedCommand; } }
public bool IsCustomCommandPermitted(Identifier command)
{
DebugConsole.Command[] permitted = new DebugConsole.Command[]
{
DebugConsole.FindCommand("cl_reloadluacs"),
DebugConsole.FindCommand("cl_lua"),
DebugConsole.FindCommand("cl_toggleluadebug"),
};
foreach (var consoleCommand in LuaAddedCommand.Concat(permitted.AsEnumerable()))
{
if (consoleCommand.Names.Contains(command))
{
return true;
}
}
return false;
}
public void RemoveCommand(string name)
{
for (var i = 0; i < DebugConsole.Commands.Count; i++)
_consoleCommands.RemoveCommand(name);
for (var i = DebugConsole.Commands.Count - 1; i >= 0; i--)
{
foreach (var cmdname in DebugConsole.Commands[i].Names)
{
if (cmdname == name)
{
luaAddedCommand.Remove(DebugConsole.Commands[i]);
DebugConsole.Commands.RemoveAt(i);
continue;
}
@@ -446,32 +425,28 @@ namespace Barotrauma.LuaCs
public void AddCommand(string name, string help, LuaCsAction onExecute, LuaCsFunc getValidArgs = null, bool isCheat = false)
{
var cmd = new DebugConsole.Command(name, help, (string[] arg1) => onExecute(new object[] { arg1 }),
_consoleCommands.RegisterCommand(name, help,
(string[] args) =>
{
onExecute(new object[] { args });
},
() =>
{
if (getValidArgs == null) return null;
if (getValidArgs == null) { return null; }
var validArgs = getValidArgs();
if (validArgs is DynValue luaValue)
{
return luaValue.ToObject<string[][]>();
}
return (string[][])validArgs;
}, isCheat);
luaAddedCommand.Add(cmd);
DebugConsole.Commands.Add(cmd);
}
);
}
public List<DebugConsole.Command> Commands => DebugConsole.Commands;
public bool IsDisposed => throw new NotImplementedException();
public void AssignOnExecute(string names, object onExecute) => DebugConsole.AssignOnExecute(names,
(string[] a) =>
{
//GameMain.LuaCs.CallLuaFunction(onExecute, new object[] { a });
throw new NotImplementedException();
});
public void AssignOnExecute(string names, LuaCsAction onExecute) =>
_consoleCommands.AssignOnExecute(names, args => onExecute(args));
public void SaveGame(string path)
{
@@ -532,7 +507,8 @@ namespace Barotrauma.LuaCs
GameMain.Server.EndGame();
}
//public void AssignOnClientRequestExecute(string names, object onExecute) => DebugConsole.AssignOnClientRequestExecute(names, (Client a, Vector2 b, string[] c) => { GameMain.LuaCs.CallLuaFunction(onExecute, new object[] { a, b, c }); });
public void AssignOnClientRequestExecute(string names, LuaCsAction onExecute) =>
_consoleCommands.AssignOnClientRequestExecute(names, (Client client, Vector2 position, string[] args) => onExecute(client, position, args));
#endif
@@ -541,10 +517,7 @@ namespace Barotrauma.LuaCs
MapEntityUpdateInterval = 1;
CharacterUpdateInterval = 1;
foreach (var cmd in luaAddedCommand)
{
DebugConsole.Commands.Remove(cmd);
}
_consoleCommands.RemoveRegisteredCommands();
}
public FluentResults.Result Reset()