(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
This commit is contained in:
@@ -26,6 +26,8 @@ namespace Barotrauma.Items.Components
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private bool autoOrientGap;
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private bool isStuck;
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public bool IsStuck => isStuck;
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private float resetPredictionTimer;
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private Rectangle doorRect;
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@@ -227,8 +229,7 @@ namespace Barotrauma.Items.Components
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{
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msg = msg ?? (HasIntegratedButtons ? accessDeniedTxt : cannotOpenText);
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}
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if (isBroken) { return true; }
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return base.HasRequiredItems(character, addMessage, msg);
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return isBroken || base.HasRequiredItems(character, addMessage, msg);
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}
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public override bool Pick(Character picker)
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@@ -281,7 +281,7 @@ namespace Barotrauma.Items.Components
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float dist = fromItemToLeak.Length();
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//too far away -> consider this done and hope the AI is smart enough to move closer
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if (dist > Range * 5.0f) return true;
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if (dist > Range * 3.0f) { return true; }
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// TODO: use the collider size?
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if (!character.AnimController.InWater && character.AnimController is HumanoidAnimController &&
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@@ -344,7 +344,19 @@ namespace Barotrauma.Items.Components
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character.CursorPosition = leak.Position + VectorExtensions.Forward(Item.body.TransformedRotation + (float)Math.Sin(sinTime), dist);
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if (item.RequireAimToUse)
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{
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character.SetInput(InputType.Aim, false, true);
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bool isOperatingButtons = false;
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if (character.AIController.SteeringManager is IndoorsSteeringManager indoorSteering)
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{
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var door = indoorSteering.CurrentPath?.CurrentNode?.ConnectedDoor;
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if (door != null && !door.IsOpen)
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{
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isOperatingButtons = door.HasIntegratedButtons || door.Item.GetConnectedComponents<Controller>(true).Any();
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}
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}
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if (!isOperatingButtons)
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{
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character.SetInput(InputType.Aim, false, true);
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}
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}
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// Press the trigger only when the tool is approximately facing the target.
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var angle = VectorExtensions.Angle(VectorExtensions.Forward(item.body.TransformedRotation), fromItemToLeak);
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@@ -400,7 +412,8 @@ namespace Barotrauma.Items.Components
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object value = property.GetValue(target);
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if (value.GetType() == typeof(float))
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{
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user.UpdateHUDProgressBar(door, door.Item.WorldPosition, (float)value / 100, Color.DarkGray * 0.5f, Color.White);
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var progressBar = user.UpdateHUDProgressBar(door, door.Item.WorldPosition, (float)value / 100, Color.DarkGray * 0.5f, Color.White);
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if (progressBar != null) { progressBar.Size = new Vector2(60.0f, 20.0f); }
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}
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}
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}
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@@ -43,11 +43,6 @@ namespace Barotrauma.Items.Components
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set { userPos = value; }
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}
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public Character User
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{
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get { return user; }
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}
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public Controller(Item item, XElement element)
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: base(item, element)
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{
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@@ -168,7 +163,7 @@ namespace Barotrauma.Items.Components
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return false;
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}
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item.SendSignal(0, "1", "trigger_out", user);
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item.SendSignal(0, "1", "trigger_out", character);
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ApplyStatusEffects(ActionType.OnUse, 1.0f, activator);
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@@ -238,7 +233,7 @@ namespace Barotrauma.Items.Components
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private Item GetFocusTarget()
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{
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item.SendSignal(0, MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), "position_out", user);
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item.SendSignal(0, MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), "position_out", character);
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for (int i = item.LastSentSignalRecipients.Count - 1; i >= 0; i--)
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{
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@@ -943,6 +943,25 @@ namespace Barotrauma.Items.Components
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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Entity.Spawner.AddToRemoveQueue(targetItem);
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MoveInputQueue();
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PutItemsToLinkedContainer();
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}
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else
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{
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if (outputContainer.Inventory.Items.All(i => i != null))
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{
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targetItem.Drop(dropper: null);
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}
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else
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{
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outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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@@ -499,7 +499,7 @@ namespace Barotrauma.Items.Components
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//load more fuel if the current maximum output is only 50% of the current load
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if (NeedMoreFuel(minimumOutputRatio: 0.5f))
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{
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var containFuelObjective = new AIObjectiveContainItem(character, new string[] { "fuelrod", "reactorfuel" }, item.GetComponent<ItemContainer>())
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var containFuelObjective = new AIObjectiveContainItem(character, new string[] { "fuelrod", "reactorfuel" }, item.GetComponent<ItemContainer>(), objective.objectiveManager)
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{
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MinContainedAmount = item.ContainedItems.Count(i => i != null && i.Prefab.Identifier == "fuelrod" || i.HasTag("reactorfuel")) + 1,
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GetItemPriority = (Item fuelItem) =>
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@@ -212,33 +212,6 @@ namespace Barotrauma.Items.Components
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}
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}
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public Vector2? PosToMaintain
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{
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get { return posToMaintain; }
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set { posToMaintain = value; }
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}
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struct ObstacleDebugInfo
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{
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public Vector2 Point1;
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public Vector2 Point2;
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public Vector2? Intersection;
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public float Dot;
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public Vector2 AvoidStrength;
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public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
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{
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Point1 = edge.Point1;
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Point2 = edge.Point2;
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Intersection = intersection;
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Dot = dot;
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AvoidStrength = avoidStrength;
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}
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}
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//edge point 1, edge point 2, avoid strength
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private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
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@@ -235,12 +235,12 @@ namespace Barotrauma.Items.Components
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if (string.IsNullOrEmpty(objective.Option) || objective.Option.ToLowerInvariant() == "charge")
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{
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if (Math.Abs(rechargeSpeed - maxRechargeSpeed * 0.5f) > 0.05f)
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if (Math.Abs(rechargeSpeed - maxRechargeSpeed * aiRechargeTargetRatio) > 0.05f)
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{
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#if SERVER
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item.CreateServerEvent(this);
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#endif
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RechargeSpeed = maxRechargeSpeed * 0.5f;
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RechargeSpeed = maxRechargeSpeed * aiRechargeTargetRatio;
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#if CLIENT
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rechargeSpeedSlider.BarScroll = RechargeSpeed / Math.Max(maxRechargeSpeed, 1.0f);
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#endif
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@@ -415,7 +415,7 @@ namespace Barotrauma.Items.Components
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if (batteryToLoad.RechargeSpeed < batteryToLoad.MaxRechargeSpeed * 0.4f)
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{
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objective.AddSubObjective(new AIObjectiveOperateItem(batteryToLoad, character, "", false));
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objective.AddSubObjective(new AIObjectiveOperateItem(batteryToLoad, character, objective.objectiveManager, option: "", requireEquip: false));
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return false;
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}
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}
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@@ -454,11 +454,11 @@ namespace Barotrauma.Items.Components
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if (container.Inventory.Items[0] != null && container.Inventory.Items[0].Condition <= 0.0f)
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{
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var removeShellObjective = new AIObjectiveDecontainItem(character, container.Inventory.Items[0], container);
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var removeShellObjective = new AIObjectiveDecontainItem(character, container.Inventory.Items[0], container, objective.objectiveManager);
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objective.AddSubObjective(removeShellObjective);
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}
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var containShellObjective = new AIObjectiveContainItem(character, container.ContainableItems[0].Identifiers[0], container);
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var containShellObjective = new AIObjectiveContainItem(character, container.ContainableItems[0].Identifiers[0], container, objective.objectiveManager);
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character?.Speak(TextManager.Get("DialogLoadTurret").Replace("[itemname]", item.Name), null, 0.0f, "loadturret", 30.0f);
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containShellObjective.MinContainedAmount = usableProjectileCount + 1;
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containShellObjective.ignoredContainerIdentifiers = new string[] { containerItem.prefab.Identifier };
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