(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
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@@ -173,8 +173,8 @@ namespace Barotrauma
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var spawnedCharacter = Character.Create(characterInfo, watchmanSpawnpoint.WorldPosition,
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Level.Loaded.Seed + (outpost == Level.Loaded.StartOutpost ? "start" : "end"));
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InitializeWatchman(spawnedCharacter);
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(spawnedCharacter.AIController as HumanAIController)?.ObjectiveManager.SetOrder(
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new AIObjectiveGoTo(watchmanSpawnpoint, spawnedCharacter, repeat: true, getDivingGearIfNeeded: false));
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var objectiveManager = (spawnedCharacter.AIController as HumanAIController)?.ObjectiveManager;
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objectiveManager?.SetOrder(new AIObjectiveGoTo(watchmanSpawnpoint, spawnedCharacter, objectiveManager, repeat: true, getDivingGearIfNeeded: false));
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if (watchmanJob != null)
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{
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spawnedCharacter.GiveJobItems();
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