(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:42:51 +03:00
parent 828150e0ae
commit de2246fe57
85 changed files with 1955 additions and 1760 deletions
@@ -3,28 +3,24 @@ using FarseerPhysics;
using Microsoft.Xna.Framework;
using System;
using System.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{
class AIObjectiveFixLeak : AIObjective
{
public override string DebugTag => "fix leak";
public override bool KeepDivingGearOn => true;
public override bool ForceRun => true;
private readonly Gap leak;
public Gap Leak { get; private set; }
private AIObjectiveFindDivingGear findDivingGear;
private AIObjectiveGetItem getWeldingTool;
private AIObjectiveContainItem refuelObjective;
private AIObjectiveGoTo gotoObjective;
private AIObjectiveOperateItem operateObjective;
public Gap Leak
{
get { return leak; }
}
public AIObjectiveFixLeak(Gap leak, Character character) : base (character, "")
public AIObjectiveFixLeak(Gap leak, Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base (character, objectiveManager, priorityModifier)
{
Leak = leak;
}
@@ -34,17 +30,16 @@ namespace Barotrauma
return Leak.Open <= 0.0f || Leak.Removed;
}
public override bool CanBeCompleted => !abandon && base.CanBeCompleted;
public override float GetPriority(AIObjectiveManager objectiveManager)
public override float GetPriority()
{
if (leak.Open == 0.0f) { return 0.0f; }
float leakSize = (leak.IsHorizontal ? leak.Rect.Height : leak.Rect.Width) * Math.Max(leak.Open, 0.1f);
float dist = Vector2.DistanceSquared(character.SimPosition, leak.SimPosition);
dist = Math.Max(dist / 100.0f, 1.0f);
return Math.Min(leakSize / dist, 40.0f);
if (Leak.Open == 0.0f) { return 0.0f; }
// Vertical distance matters more than horizontal (climbing up/down is harder than moving horizontally)
float dist = Math.Abs(character.WorldPosition.X - Leak.WorldPosition.X) + Math.Abs(character.WorldPosition.Y - Leak.WorldPosition.Y) * 2.0f;
float distanceFactor = MathHelper.Lerp(1, 0.25f, MathUtils.InverseLerp(0, 10000, dist));
float severity = AIObjectiveFixLeaks.GetLeakSeverity(Leak);
float max = Math.Min((AIObjectiveManager.OrderPriority - 1), 90);
float devotion = Math.Min(Priority, 10) / 100;
return MathHelper.Lerp(0, max, MathHelper.Clamp(devotion + severity * distanceFactor * PriorityModifier, 0, 1));
}
public override bool IsDuplicate(AIObjective otherObjective)
@@ -55,59 +50,44 @@ namespace Barotrauma
protected override void Act(float deltaTime)
{
if (!leak.IsRoomToRoom)
if (!Leak.IsRoomToRoom)
{
if (findDivingGear == null)
if (!HumanAIController.HasDivingSuit(character))
{
findDivingGear = new AIObjectiveFindDivingGear(character, true);
AddSubObjective(findDivingGear);
}
else if (!findDivingGear.CanBeCompleted)
{
abandon = true;
TryAddSubObjective(ref findDivingGear, () => new AIObjectiveFindDivingGear(character, true, objectiveManager));
return;
}
}
var weldingTool = character.Inventory.FindItemByTag("weldingtool");
if (weldingTool == null)
{
AddSubObjective(new AIObjectiveGetItem(character, "weldingtool", true));
TryAddSubObjective(ref getWeldingTool, () => new AIObjectiveGetItem(character, "weldingtool", objectiveManager, true));
return;
}
else
{
var containedItems = weldingTool.ContainedItems;
if (containedItems == null) return;
var fuelTank = containedItems.FirstOrDefault(i => i.HasTag("weldingfueltank") && i.Condition > 0.0f);
if (fuelTank == null)
if (containedItems == null)
{
AddSubObjective(new AIObjectiveContainItem(character, "weldingfueltank", weldingTool.GetComponent<ItemContainer>()));
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no proper inventory");
#endif
abandon = true;
return;
}
}
var repairTool = weldingTool.GetComponent<RepairTool>();
if (repairTool == null) { return; }
Vector2 gapDiff = leak.WorldPosition - character.WorldPosition;
// TODO: use the collider size/reach?
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
{
HumanAIController.AnimController.Crouching = true;
}
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
bool canReach = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach;
if (canReach)
{
Limb sightLimb = null;
if (character.Inventory.IsInLimbSlot(repairTool.Item, InvSlotType.RightHand))
// Drop empty tanks
foreach (Item containedItem in containedItems)
{
sightLimb = character.AnimController.GetLimb(LimbType.RightHand);
if (containedItem == null) { continue; }
if (containedItem.Condition <= 0.0f)
{
containedItem.Drop(character);
}
}
if (containedItems.None(i => i.HasTag("weldingfueltank") && i.Condition > 0.0f))
{
TryAddSubObjective(ref refuelObjective, () => new AIObjectiveContainItem(character, "weldingfueltank", weldingTool.GetComponent<ItemContainer>(), objectiveManager));
return;
}
else if (character.Inventory.IsInLimbSlot(repairTool.Item, InvSlotType.LeftHand))
{
@@ -115,45 +95,31 @@ namespace Barotrauma
}
canReach = character.CanSeeTarget(leak, sightLimb);
}
var repairTool = weldingTool.GetComponent<RepairTool>();
if (repairTool == null)
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
#endif
abandon = true;
return;
}
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
// TODO: use the collider size/reach?
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
{
HumanAIController.AnimController.Crouching = true;
}
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach;
if (canOperate)
{
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
}
else
{
if (gotoObjective != null)
{
// Check if the objective is already removed -> completed/impossible
if (!subObjectives.Contains(gotoObjective))
{
if (!gotoObjective.CanBeCompleted)
{
abandon = true;
}
gotoObjective = null;
return;
}
}
else
{
gotoObjective = new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character)
{
CloseEnough = reach
};
if (!subObjectives.Contains(gotoObjective))
{
AddSubObjective(gotoObjective);
}
}
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
}
if (gotoObjective == null || gotoObjective.IsCompleted())
{
if (operateObjective == null)
{
operateObjective = new AIObjectiveOperateItem(repairTool, character, "", true, leak);
AddSubObjective(operateObjective);
}
else if (!subObjectives.Contains(operateObjective))
{
operateObjective = null;
}
}
}
private Vector2 GetStandPosition()