(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
This commit is contained in:
@@ -15,7 +15,7 @@ namespace Barotrauma
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{
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class MainMenuScreen : Screen
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{
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public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3, Settings = 4, Tutorials = 5, JoinServer = 6, CharacterEditor = 7, SubmarineEditor = 8, QuickStartDev = 9, SteamWorkshop = 10, Credits = 11 }
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public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3, Settings = 4, Tutorials = 5, JoinServer = 6, CharacterEditor = 7, SubmarineEditor = 8, QuickStartDev = 9, SteamWorkshop = 10 }
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private GUIComponent buttonsParent;
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@@ -35,27 +35,22 @@ namespace Barotrauma
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private Sprite backgroundSprite;
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private Sprite backgroundVignette;
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private GUIComponent titleText;
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private CreditsPlayer creditsPlayer;
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#region Creation
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public MainMenuScreen(GameMain game)
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{
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backgroundVignette = new Sprite("Content/UI/MainMenuVignette.png", Vector2.Zero);
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new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight)
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{ RelativeOffset = new Vector2(0.05f, 0.1f), AbsoluteOffset = new Point(-8, -8) },
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{ RelativeOffset = new Vector2(0.05f, 0.05f), AbsoluteOffset = new Point(-5, -5) },
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style: "TitleText")
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{
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Color = Color.Black * 0.5f,
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CanBeFocused = false
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};
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titleText = new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight)
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{ RelativeOffset = new Vector2(0.05f, 0.1f) },
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new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.05f, 0.05f) },
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style: "TitleText");
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buttonsParent = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.85f), parent: Frame.RectTransform, anchor: Anchor.CenterLeft)
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buttonsParent = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.85f), parent: Frame.RectTransform, anchor: Anchor.BottomLeft, pivot: Pivot.BottomLeft)
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{
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AbsoluteOffset = new Point(50, 0)
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})
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@@ -228,7 +223,7 @@ namespace Barotrauma
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};
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// === OPTION
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var optionHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.8f), parent: buttonsParent.RectTransform), isHorizontal: true);
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var optionHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.5f), parent: buttonsParent.RectTransform), isHorizontal: true);
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new GUIImage(new RectTransform(new Vector2(0.15f, 0.6f), optionHolder.RectTransform), "MainMenuOptionIcon")
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{
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@@ -238,9 +233,9 @@ namespace Barotrauma
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//spacing
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new GUIFrame(new RectTransform(new Vector2(0.01f, 0.0f), optionHolder.RectTransform), style: null);
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var optionButtons = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), parent: optionHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.0f) });
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var optionButtons = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), parent: optionHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.05f) });
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var optionList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.25f), parent: optionButtons.RectTransform))
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var optionList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.3f), parent: optionButtons.RectTransform))
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{
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Stretch = false,
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RelativeSpacing = 0.035f
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@@ -252,13 +247,6 @@ namespace Barotrauma
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UserData = Tab.Settings,
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OnClicked = SelectTab
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};
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//TODO: translate
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new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), optionList.RectTransform), TextManager.Get("CreditsButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
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{
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ForceUpperCase = true,
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UserData = Tab.Credits,
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OnClicked = SelectTab
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};
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new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), optionList.RectTransform), TextManager.Get("QuitButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
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{
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ForceUpperCase = true,
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@@ -267,9 +255,9 @@ namespace Barotrauma
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//debug button for quickly starting a new round
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#if DEBUG
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new GUIButton(new RectTransform(new Point(300, 30), Frame.RectTransform, Anchor.TopRight) { AbsoluteOffset = new Point(40, 40) },
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new GUIButton(new RectTransform(new Vector2(0.8f, 0.1f), buttonsParent.RectTransform, Anchor.TopLeft, Pivot.BottomLeft) { AbsoluteOffset = new Point(0, -40) },
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"Quickstart (dev)", style: "GUIButtonLarge", color: Color.Red)
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{
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{
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IgnoreLayoutGroups = true,
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UserData = Tab.QuickStartDev,
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OnClicked = (tb, userdata) =>
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@@ -385,8 +373,6 @@ namespace Barotrauma
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{
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if (obj is Tab)
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{
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titleText.Visible = true;
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if (GameMain.Config.UnsavedSettings)
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{
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var applyBox = new GUIMessageBox(
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@@ -463,9 +449,6 @@ namespace Barotrauma
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if (!Steam.SteamManager.IsInitialized) return false;
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GameMain.SteamWorkshopScreen.Select();
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break;
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case Tab.Credits:
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titleText.Visible = false;
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break;
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}
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}
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else
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@@ -719,6 +702,11 @@ namespace Barotrauma
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public override void Update(double deltaTime)
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{
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GameMain.TitleScreen.TitlePosition =
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Vector2.Lerp(GameMain.TitleScreen.TitlePosition, new Vector2(
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GameMain.TitleScreen.TitleSize.X / 2.0f * GameMain.TitleScreen.Scale + 30.0f,
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GameMain.TitleScreen.TitleSize.Y / 2.0f * GameMain.TitleScreen.Scale + 30.0f),
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0.1f);
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#if !DEBUG
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#if !OSX
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if (Steam.SteamManager.USE_STEAM)
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@@ -792,30 +780,27 @@ namespace Barotrauma
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GUI.Font.DrawString(spriteBatch, "Barotrauma v" + GameMain.Version, new Vector2(10, GameMain.GraphicsHeight - 20), Color.White * 0.7f);
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#endif
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if (selectedTab != Tab.Credits)
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Vector2 textPos = new Vector2(GameMain.GraphicsWidth - 10, GameMain.GraphicsHeight - 10);
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for (int i = legalCrap.Length - 1; i >= 0; i--)
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{
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Vector2 textPos = new Vector2(GameMain.GraphicsWidth - 10, GameMain.GraphicsHeight - 10);
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for (int i = legalCrap.Length - 1; i >= 0; i--)
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Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
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bool mouseOn = i == 0 &&
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PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
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PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;
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GUI.SmallFont.DrawString(spriteBatch,
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legalCrap[i], textPos - textSize,
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mouseOn ? Color.White : Color.White * 0.7f);
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if (i == 0)
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{
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Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
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bool mouseOn = i == 0 &&
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PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
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PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;
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GUI.SmallFont.DrawString(spriteBatch,
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legalCrap[i], textPos - textSize,
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mouseOn ? Color.White : Color.White * 0.7f);
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if (i == 0)
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GUI.DrawLine(spriteBatch, textPos, textPos - Vector2.UnitX * textSize.X, mouseOn ? Color.White : Color.White * 0.7f);
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if (mouseOn && PlayerInput.LeftButtonClicked())
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{
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GUI.DrawLine(spriteBatch, textPos, textPos - Vector2.UnitX * textSize.X, mouseOn ? Color.White : Color.White * 0.7f);
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if (mouseOn && PlayerInput.LeftButtonClicked())
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{
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Process.Start("http://privacypolicy.daedalic.com");
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}
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Process.Start("http://privacypolicy.daedalic.com");
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}
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textPos.Y -= textSize.Y;
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}
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textPos.Y -= textSize.Y;
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}
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spriteBatch.End();
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