(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:42:51 +03:00
parent 828150e0ae
commit de2246fe57
85 changed files with 1955 additions and 1760 deletions
@@ -15,7 +15,7 @@ namespace Barotrauma
{
class MainMenuScreen : Screen
{
public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3, Settings = 4, Tutorials = 5, JoinServer = 6, CharacterEditor = 7, SubmarineEditor = 8, QuickStartDev = 9, SteamWorkshop = 10, Credits = 11 }
public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3, Settings = 4, Tutorials = 5, JoinServer = 6, CharacterEditor = 7, SubmarineEditor = 8, QuickStartDev = 9, SteamWorkshop = 10 }
private GUIComponent buttonsParent;
@@ -35,27 +35,22 @@ namespace Barotrauma
private Sprite backgroundSprite;
private Sprite backgroundVignette;
private GUIComponent titleText;
private CreditsPlayer creditsPlayer;
#region Creation
public MainMenuScreen(GameMain game)
{
backgroundVignette = new Sprite("Content/UI/MainMenuVignette.png", Vector2.Zero);
new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight)
{ RelativeOffset = new Vector2(0.05f, 0.1f), AbsoluteOffset = new Point(-8, -8) },
{ RelativeOffset = new Vector2(0.05f, 0.05f), AbsoluteOffset = new Point(-5, -5) },
style: "TitleText")
{
Color = Color.Black * 0.5f,
CanBeFocused = false
};
titleText = new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight)
{ RelativeOffset = new Vector2(0.05f, 0.1f) },
new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.05f, 0.05f) },
style: "TitleText");
buttonsParent = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.85f), parent: Frame.RectTransform, anchor: Anchor.CenterLeft)
buttonsParent = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.85f), parent: Frame.RectTransform, anchor: Anchor.BottomLeft, pivot: Pivot.BottomLeft)
{
AbsoluteOffset = new Point(50, 0)
})
@@ -228,7 +223,7 @@ namespace Barotrauma
};
// === OPTION
var optionHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.8f), parent: buttonsParent.RectTransform), isHorizontal: true);
var optionHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.5f), parent: buttonsParent.RectTransform), isHorizontal: true);
new GUIImage(new RectTransform(new Vector2(0.15f, 0.6f), optionHolder.RectTransform), "MainMenuOptionIcon")
{
@@ -238,9 +233,9 @@ namespace Barotrauma
//spacing
new GUIFrame(new RectTransform(new Vector2(0.01f, 0.0f), optionHolder.RectTransform), style: null);
var optionButtons = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), parent: optionHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.0f) });
var optionButtons = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), parent: optionHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.05f) });
var optionList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.25f), parent: optionButtons.RectTransform))
var optionList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.3f), parent: optionButtons.RectTransform))
{
Stretch = false,
RelativeSpacing = 0.035f
@@ -252,13 +247,6 @@ namespace Barotrauma
UserData = Tab.Settings,
OnClicked = SelectTab
};
//TODO: translate
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), optionList.RectTransform), TextManager.Get("CreditsButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
{
ForceUpperCase = true,
UserData = Tab.Credits,
OnClicked = SelectTab
};
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), optionList.RectTransform), TextManager.Get("QuitButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
{
ForceUpperCase = true,
@@ -267,9 +255,9 @@ namespace Barotrauma
//debug button for quickly starting a new round
#if DEBUG
new GUIButton(new RectTransform(new Point(300, 30), Frame.RectTransform, Anchor.TopRight) { AbsoluteOffset = new Point(40, 40) },
new GUIButton(new RectTransform(new Vector2(0.8f, 0.1f), buttonsParent.RectTransform, Anchor.TopLeft, Pivot.BottomLeft) { AbsoluteOffset = new Point(0, -40) },
"Quickstart (dev)", style: "GUIButtonLarge", color: Color.Red)
{
{
IgnoreLayoutGroups = true,
UserData = Tab.QuickStartDev,
OnClicked = (tb, userdata) =>
@@ -385,8 +373,6 @@ namespace Barotrauma
{
if (obj is Tab)
{
titleText.Visible = true;
if (GameMain.Config.UnsavedSettings)
{
var applyBox = new GUIMessageBox(
@@ -463,9 +449,6 @@ namespace Barotrauma
if (!Steam.SteamManager.IsInitialized) return false;
GameMain.SteamWorkshopScreen.Select();
break;
case Tab.Credits:
titleText.Visible = false;
break;
}
}
else
@@ -719,6 +702,11 @@ namespace Barotrauma
public override void Update(double deltaTime)
{
GameMain.TitleScreen.TitlePosition =
Vector2.Lerp(GameMain.TitleScreen.TitlePosition, new Vector2(
GameMain.TitleScreen.TitleSize.X / 2.0f * GameMain.TitleScreen.Scale + 30.0f,
GameMain.TitleScreen.TitleSize.Y / 2.0f * GameMain.TitleScreen.Scale + 30.0f),
0.1f);
#if !DEBUG
#if !OSX
if (Steam.SteamManager.USE_STEAM)
@@ -792,30 +780,27 @@ namespace Barotrauma
GUI.Font.DrawString(spriteBatch, "Barotrauma v" + GameMain.Version, new Vector2(10, GameMain.GraphicsHeight - 20), Color.White * 0.7f);
#endif
if (selectedTab != Tab.Credits)
Vector2 textPos = new Vector2(GameMain.GraphicsWidth - 10, GameMain.GraphicsHeight - 10);
for (int i = legalCrap.Length - 1; i >= 0; i--)
{
Vector2 textPos = new Vector2(GameMain.GraphicsWidth - 10, GameMain.GraphicsHeight - 10);
for (int i = legalCrap.Length - 1; i >= 0; i--)
Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
bool mouseOn = i == 0 &&
PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;
GUI.SmallFont.DrawString(spriteBatch,
legalCrap[i], textPos - textSize,
mouseOn ? Color.White : Color.White * 0.7f);
if (i == 0)
{
Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
bool mouseOn = i == 0 &&
PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;
GUI.SmallFont.DrawString(spriteBatch,
legalCrap[i], textPos - textSize,
mouseOn ? Color.White : Color.White * 0.7f);
if (i == 0)
GUI.DrawLine(spriteBatch, textPos, textPos - Vector2.UnitX * textSize.X, mouseOn ? Color.White : Color.White * 0.7f);
if (mouseOn && PlayerInput.LeftButtonClicked())
{
GUI.DrawLine(spriteBatch, textPos, textPos - Vector2.UnitX * textSize.X, mouseOn ? Color.White : Color.White * 0.7f);
if (mouseOn && PlayerInput.LeftButtonClicked())
{
Process.Start("http://privacypolicy.daedalic.com");
}
Process.Start("http://privacypolicy.daedalic.com");
}
textPos.Y -= textSize.Y;
}
textPos.Y -= textSize.Y;
}
spriteBatch.End();