(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
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@@ -20,7 +20,7 @@ namespace Barotrauma
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var skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform)
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{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
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TextManager.Get("Skills"), font: GUI.LargeFont);
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TextManager.Get("Skills") + ": ", font: GUI.LargeFont);
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foreach (SkillPrefab skill in Skills)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
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@@ -30,7 +30,7 @@ namespace Barotrauma
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var itemContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform, Anchor.TopRight)
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{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
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TextManager.Get("Items", fallBackTag: "mapentitycategory.equipment"), font: GUI.LargeFont);
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TextManager.Get("Items") + ": ", font: GUI.LargeFont);
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foreach (string itemName in ItemNames)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
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