- a WIP attempt to correct the position of the controlled character based on updates from the server
- fixed server not being able to move character controllers - renamed IsNetworkPlayer -> IsRemotePlayer
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@@ -648,7 +648,7 @@ namespace Barotrauma.Networking
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foreach (Character character in Character.CharacterList)
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{
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if (character is AICharacter || character == c.Character) continue;
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if (character is AICharacter) continue;
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outmsg.Write((byte)ServerNetObject.CHARACTER_POSITION);
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character.ServerWrite(outmsg, c);
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