Unstable 0.1400.3.0 (Bad sleep schedule edition)
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@@ -17,7 +17,7 @@ namespace Barotrauma
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public readonly string Identifier;
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public readonly int OriginalContainerIndex;
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public TakenItem(string identifier, UInt16 originalID, UInt16 originalContainerIndex, ushort moduleIndex)
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public TakenItem(string identifier, UInt16 originalID, int originalContainerIndex, ushort moduleIndex)
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{
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OriginalID = originalID;
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OriginalContainerIndex = originalContainerIndex;
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@@ -345,7 +345,7 @@ namespace Barotrauma
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DebugConsole.ThrowError($"Error in saved location: could not parse taken item id \"{takenItemSplit[1]}\"");
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continue;
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}
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if (!ushort.TryParse(takenItemSplit[2], out ushort containerIndex))
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if (!int.TryParse(takenItemSplit[2], out int containerIndex))
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{
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DebugConsole.ThrowError($"Error in saved location: could not parse taken container index \"{takenItemSplit[2]}\"");
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continue;
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@@ -577,6 +577,10 @@ namespace Barotrauma
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{
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weight /= missionCount * 2;
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}
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if (destination.IsRadiated())
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{
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weight *= 0.001f;
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}
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}
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return weight;
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}
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@@ -53,7 +53,16 @@ namespace Barotrauma
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//dimensions of the wall sections' physics bodies (only used for debug rendering)
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private readonly List<Vector2> bodyDebugDimensions = new List<Vector2>();
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public bool Indestructible;
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#if DEBUG
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[Serialize(false, true), Editable]
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#else
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[Serialize(false, true)]
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#endif
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public bool Indestructible
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{
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get;
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set;
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}
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//sections of the wall that are supposed to be rendered
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public WallSection[] Sections
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@@ -798,7 +807,7 @@ namespace Barotrauma
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public void AddDamage(int sectionIndex, float damage, Character attacker = null)
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{
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if (!Prefab.Body || Prefab.Platform || Indestructible ) { return; }
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if (!Prefab.Body || Prefab.Platform || Indestructible) { return; }
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if (sectionIndex < 0 || sectionIndex > Sections.Length - 1) { return; }
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@@ -23,7 +23,7 @@ namespace Barotrauma
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HideInMenus = 2
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}
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public enum SubmarineType { Player, Outpost, OutpostModule, Wreck, BeaconStation }
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public enum SubmarineType { Player, Outpost, OutpostModule, Wreck, BeaconStation, EnemySubmarine }
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public enum SubmarineClass { Undefined, Scout, Attack, Transport, DeepDiver }
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partial class SubmarineInfo : IDisposable
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@@ -766,14 +766,14 @@ namespace Barotrauma
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if (!wayPoint2.linkedTo.Contains(this)) { wayPoint2.linkedTo.Add(this); }
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}
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public static WayPoint GetRandom(SpawnType spawnType = SpawnType.Human, Job assignedJob = null, Submarine sub = null, Ruin ruin = null, bool useSyncedRand = false)
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public static WayPoint GetRandom(SpawnType spawnType = SpawnType.Human, JobPrefab assignedJob = null, Submarine sub = null, Ruin ruin = null, bool useSyncedRand = false)
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{
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return WayPointList.GetRandom(wp =>
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wp.Submarine == sub &&
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wp.ParentRuin == ruin &&
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wp.spawnType == spawnType &&
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(assignedJob == null || (assignedJob != null && wp.AssignedJob == assignedJob.Prefab))
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, useSyncedRand ? Rand.RandSync.Server : Rand.RandSync.Unsynced);
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(assignedJob == null || (assignedJob != null && wp.AssignedJob == assignedJob)),
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useSyncedRand ? Rand.RandSync.Server : Rand.RandSync.Unsynced);
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}
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public static WayPoint[] SelectCrewSpawnPoints(List<CharacterInfo> crew, Submarine submarine)
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