Unstable 0.1400.3.0 (Bad sleep schedule edition)
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@@ -417,7 +417,7 @@ namespace Barotrauma
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if (isControlledCharacterNull) { return null; }
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#endif
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if (order.Category == OrderCategory.Operate && HumanAIController.IsItemTargetedBySomeone(order.TargetItemComponent, controlledCharacter != null ? controlledCharacter.TeamID : CharacterTeamType.Team1, out Character operatingCharacter) &&
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(isControlledCharacterNull || operatingCharacter.CanHearCharacter(controlledCharacter)))
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(isControlledCharacterNull || operatingCharacter.CanHearCharacter(controlledCharacter)))
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{
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return operatingCharacter;
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}
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