Unstable 0.1400.3.0 (Bad sleep schedule edition)
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@@ -128,8 +128,8 @@ namespace Barotrauma
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(speaker, player) => { if (e1 == speaker) { Trigger(speaker, player); } else { Trigger(player, speaker); } },
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TextManager.GetWithVariable("CampaignInteraction.Examine", "[key]", GameMain.Config.KeyBindText(InputType.Use)));
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#else
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npc.SetCustomInteract(
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Trigger,
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npc.SetCustomInteract(
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(speaker, player) => { if (e1 == speaker) { Trigger(speaker, player); } else { Trigger(player, speaker); } },
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TextManager.Get("CampaignInteraction.Talk"));
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GameMain.NetworkMember.CreateEntityEvent(npc, new object[] { NetEntityEvent.Type.AssignCampaignInteraction });
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#endif
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