Unstable 0.1400.3.0 (Bad sleep schedule edition)
This commit is contained in:
@@ -637,7 +637,7 @@ namespace Barotrauma
|
||||
impactQueue.Enqueue(new Impact(f1, f2, contact, velocity));
|
||||
}
|
||||
}
|
||||
return true;
|
||||
return !f2.IsSensor;
|
||||
}
|
||||
|
||||
Vector2 colliderBottom = GetColliderBottom();
|
||||
@@ -1541,6 +1541,7 @@ namespace Barotrauma
|
||||
case Physics.CollisionLevel:
|
||||
if (!fixture.CollidesWith.HasFlag(Physics.CollisionCharacter)) { return -1; }
|
||||
if (fixture.Body.UserData is Submarine && character.Submarine != null) { return -1; }
|
||||
if (fixture.IsSensor) { return -1; }
|
||||
if (fraction < standOnFloorFraction)
|
||||
{
|
||||
standOnFloorFraction = fraction;
|
||||
|
||||
Reference in New Issue
Block a user