Unstable 0.1400.3.0 (Bad sleep schedule edition)
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@@ -469,18 +469,17 @@ namespace Barotrauma
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this.game = game;
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menuTabs[(int)Tab.Credits] = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: null);
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new GUIFrame(new RectTransform(GUI.Canvas.RelativeSize, menuTabs[(int)Tab.Credits].RectTransform, Anchor.Center), style: "GUIBackgroundBlocker");
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menuTabs[(int)Tab.Credits] = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: null)
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{
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CanBeFocused = false
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};
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new GUIFrame(new RectTransform(GUI.Canvas.RelativeSize, menuTabs[(int)Tab.Credits].RectTransform, Anchor.Center), style: "GUIBackgroundBlocker")
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{
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CanBeFocused = false
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};
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var creditsContainer = new GUIFrame(new RectTransform(new Vector2(0.75f, 1.5f), menuTabs[(int)Tab.Credits].RectTransform, Anchor.CenterRight), style: "OuterGlow", color: Color.Black * 0.8f);
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creditsPlayer = new CreditsPlayer(new RectTransform(Vector2.One, creditsContainer.RectTransform), "Content/Texts/Credits.xml");
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new GUIButton(new RectTransform(new Vector2(0.1f, 0.05f), menuTabs[(int)Tab.Credits].RectTransform, Anchor.BottomLeft) { RelativeOffset = new Vector2(0.25f, 0.02f) },
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TextManager.Get("Back"), style: "GUIButtonLarge")
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{
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OnClicked = SelectTab
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};
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}
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#endregion
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