Unstable 0.1400.3.0 (Bad sleep schedule edition)
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@@ -480,7 +480,10 @@ namespace Barotrauma
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if (IsSelected || IsHighlighted)
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{
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GUI.DrawRectangle(spriteBatch, new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2)), new Vector2(rect.Width, rect.Height),
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Vector2 drawPos = new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2));
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Vector2 drawSize = new Vector2(MathF.Ceiling(rect.Width + Math.Abs(drawPos.X - (int)drawPos.X)), MathF.Ceiling(rect.Height + Math.Abs(drawPos.Y - (int)drawPos.Y)));
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drawPos = new Vector2(MathF.Floor(drawPos.X), MathF.Floor(drawPos.Y));
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GUI.DrawRectangle(spriteBatch, drawPos, drawSize,
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Color.White, false, 0, thickness: Math.Max(1, (int)(2 / Screen.Selected.Cam.Zoom)));
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foreach (Rectangle t in Prefab.Triggers)
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