Unstable 0.1400.3.0 (Bad sleep schedule edition)

This commit is contained in:
Markus Isberg
2021-06-03 03:34:18 +03:00
parent 0b3fb5e440
commit de04525d51
47 changed files with 703 additions and 213 deletions
@@ -7,13 +7,15 @@ namespace Barotrauma.Items.Components
{
private void GetDamageModifierText(ref string description, float damageMultiplier, string afflictionIdentifier)
{
int roundedValue = (int)Math.Round((1 - damageMultiplier) * 100);
if (roundedValue == 0) { return; }
string colorStr = XMLExtensions.ColorToString(GUI.Style.Green);
description += $"\n ‖color:{colorStr}‖-{Math.Round((1 - damageMultiplier) * 100)}%‖color:end‖ {TextManager.Get("AfflictionName." + afflictionIdentifier, true) ?? afflictionIdentifier}";
description += $"\n ‖color:{colorStr}‖{roundedValue.ToString("+0;-#")}%‖color:end‖ {TextManager.Get("AfflictionName." + afflictionIdentifier, true) ?? afflictionIdentifier}";
}
public override void AddTooltipInfo(ref string description)
{
if (damageModifiers.Any(d => d.DamageMultiplier != 1f) || SkillModifiers.Any())
if (damageModifiers.Any(d => !MathUtils.NearlyEqual(d.DamageMultiplier, 1f)) || SkillModifiers.Any())
{
description += "\n";
}
@@ -22,7 +24,7 @@ namespace Barotrauma.Items.Components
{
foreach (DamageModifier damageModifier in damageModifiers)
{
if (damageModifier.DamageMultiplier == 1f)
if (MathUtils.NearlyEqual(damageModifier.DamageMultiplier, 1f))
{
continue;
}
@@ -42,7 +44,9 @@ namespace Barotrauma.Items.Components
foreach (var skillModifier in SkillModifiers)
{
string colorStr = XMLExtensions.ColorToString(GUI.Style.Green);
description += $"\n ‖color:{colorStr}‖+{skillModifier.Value}‖color:end‖ {TextManager.Get("SkillName." + skillModifier.Key, true) ?? skillModifier.Key}";
int roundedValue = (int)Math.Round(skillModifier.Value);
if (roundedValue == 0) { continue; }
description += $"\n ‖color:{colorStr}‖{roundedValue.ToString("+0;-#")}‖color:end‖ {TextManager.Get("SkillName." + skillModifier.Key, true) ?? skillModifier.Key}";
}
}
}
@@ -480,7 +480,10 @@ namespace Barotrauma
if (IsSelected || IsHighlighted)
{
GUI.DrawRectangle(spriteBatch, new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2)), new Vector2(rect.Width, rect.Height),
Vector2 drawPos = new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2));
Vector2 drawSize = new Vector2(MathF.Ceiling(rect.Width + Math.Abs(drawPos.X - (int)drawPos.X)), MathF.Ceiling(rect.Height + Math.Abs(drawPos.Y - (int)drawPos.Y)));
drawPos = new Vector2(MathF.Floor(drawPos.X), MathF.Floor(drawPos.Y));
GUI.DrawRectangle(spriteBatch, drawPos, drawSize,
Color.White, false, 0, thickness: Math.Max(1, (int)(2 / Screen.Selected.Cam.Zoom)));
foreach (Rectangle t in Prefab.Triggers)