Unstable 0.1400.3.0 (Bad sleep schedule edition)
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@@ -7,13 +7,15 @@ namespace Barotrauma.Items.Components
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{
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private void GetDamageModifierText(ref string description, float damageMultiplier, string afflictionIdentifier)
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{
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int roundedValue = (int)Math.Round((1 - damageMultiplier) * 100);
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if (roundedValue == 0) { return; }
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string colorStr = XMLExtensions.ColorToString(GUI.Style.Green);
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description += $"\n ‖color:{colorStr}‖-{Math.Round((1 - damageMultiplier) * 100)}%‖color:end‖ {TextManager.Get("AfflictionName." + afflictionIdentifier, true) ?? afflictionIdentifier}";
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description += $"\n ‖color:{colorStr}‖{roundedValue.ToString("+0;-#")}%‖color:end‖ {TextManager.Get("AfflictionName." + afflictionIdentifier, true) ?? afflictionIdentifier}";
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}
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public override void AddTooltipInfo(ref string description)
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{
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if (damageModifiers.Any(d => d.DamageMultiplier != 1f) || SkillModifiers.Any())
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if (damageModifiers.Any(d => !MathUtils.NearlyEqual(d.DamageMultiplier, 1f)) || SkillModifiers.Any())
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{
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description += "\n";
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}
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@@ -22,7 +24,7 @@ namespace Barotrauma.Items.Components
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{
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foreach (DamageModifier damageModifier in damageModifiers)
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{
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if (damageModifier.DamageMultiplier == 1f)
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if (MathUtils.NearlyEqual(damageModifier.DamageMultiplier, 1f))
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{
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continue;
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}
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@@ -42,7 +44,9 @@ namespace Barotrauma.Items.Components
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foreach (var skillModifier in SkillModifiers)
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{
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string colorStr = XMLExtensions.ColorToString(GUI.Style.Green);
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description += $"\n ‖color:{colorStr}‖+{skillModifier.Value}‖color:end‖ {TextManager.Get("SkillName." + skillModifier.Key, true) ?? skillModifier.Key}";
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int roundedValue = (int)Math.Round(skillModifier.Value);
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if (roundedValue == 0) { continue; }
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description += $"\n ‖color:{colorStr}‖{roundedValue.ToString("+0;-#")}‖color:end‖ {TextManager.Get("SkillName." + skillModifier.Key, true) ?? skillModifier.Key}";
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}
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}
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}
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@@ -480,7 +480,10 @@ namespace Barotrauma
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if (IsSelected || IsHighlighted)
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{
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GUI.DrawRectangle(spriteBatch, new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2)), new Vector2(rect.Width, rect.Height),
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Vector2 drawPos = new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2));
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Vector2 drawSize = new Vector2(MathF.Ceiling(rect.Width + Math.Abs(drawPos.X - (int)drawPos.X)), MathF.Ceiling(rect.Height + Math.Abs(drawPos.Y - (int)drawPos.Y)));
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drawPos = new Vector2(MathF.Floor(drawPos.X), MathF.Floor(drawPos.Y));
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GUI.DrawRectangle(spriteBatch, drawPos, drawSize,
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Color.White, false, 0, thickness: Math.Max(1, (int)(2 / Screen.Selected.Cam.Zoom)));
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foreach (Rectangle t in Prefab.Triggers)
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