Unstable 0.1400.3.0 (Bad sleep schedule edition)
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@@ -997,8 +997,7 @@ namespace Barotrauma
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return editor.GetMouseCursorState();
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// Portrait area during gameplay
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case GameScreen _ when !(Character.Controlled?.ShouldLockHud() ?? true):
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if (HUDLayoutSettings.BottomRightInfoArea.Contains(PlayerInput.MousePosition) ||
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Rectangle.Union(HUDLayoutSettings.AfflictionAreaLeft, HUDLayoutSettings.HealthBarArea).Contains(PlayerInput.MousePosition))
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if (HUDLayoutSettings.BottomRightInfoArea.Contains(PlayerInput.MousePosition) || CharacterHealth.IsMouseOnHealthBar())
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{
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return CursorState.Hand;
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}
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