Unstable 0.1400.3.0 (Bad sleep schedule edition)
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@@ -698,6 +698,12 @@ namespace Barotrauma
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}
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}
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public static bool IsMouseOnHealthBar()
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{
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if (Character.Controlled?.CharacterHealth == null) { return false; }
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return Character.Controlled.CharacterHealth.healthBar.State == GUIComponent.ComponentState.Hover;
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}
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public void UpdateHUD(float deltaTime)
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{
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if (GUI.DisableHUD) return;
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@@ -966,11 +972,9 @@ namespace Barotrauma
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highlightedLimbIndex = -1;
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}
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Rectangle hoverArea = Rectangle.Union(HUDLayoutSettings.AfflictionAreaLeft, HUDLayoutSettings.HealthBarArea);
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healthBarHolder.CanBeFocused = healthBar.CanBeFocused = healthBarShadow.CanBeFocused = !Character.ShouldLockHud();
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if (Character.AllowInput && UseHealthWindow && healthBar.Enabled && healthBar.CanBeFocused &&
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hoverArea.Contains(PlayerInput.MousePosition) && Inventory.SelectedSlot == null)
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(GUI.IsMouseOn(healthBar) || highlightedAfflictionIcon != null) && Inventory.SelectedSlot == null)
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{
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healthBar.State = GUIComponent.ComponentState.Hover;
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if (PlayerInput.PrimaryMouseButtonClicked())
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@@ -1087,8 +1091,11 @@ namespace Barotrauma
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DrawStatusHUD(spriteBatch);
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}
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private Pair<Affliction, string> highlightedAfflictionIcon = null;
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public void DrawStatusHUD(SpriteBatch spriteBatch)
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{
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highlightedAfflictionIcon = null;
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//Rectangle interactArea = healthBar.Rect;
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if (Character.Controlled?.SelectedCharacter == null && openHealthWindow == null)
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{
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@@ -1103,7 +1110,6 @@ namespace Barotrauma
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statusIcons.Add(new Pair<Affliction, string>(affliction, affliction.Prefab.Name));
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}
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Pair<Affliction, string> highlightedIcon = null;
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Vector2 highlightedIconPos = Vector2.Zero;
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Rectangle afflictionArea = HUDLayoutSettings.AfflictionAreaLeft;
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@@ -1124,9 +1130,9 @@ namespace Barotrauma
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AfflictionPrefab afflictionPrefab = affliction.Prefab;
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Rectangle afflictionIconRect = new Rectangle(pos, new Point(iconSize));
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if (afflictionIconRect.Contains(PlayerInput.MousePosition) && !Character.ShouldLockHud())
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if (afflictionIconRect.Contains(PlayerInput.MousePosition) && !Character.ShouldLockHud() && GUI.MouseOn == null)
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{
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highlightedIcon = statusIcon;
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highlightedAfflictionIcon = statusIcon;
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highlightedIconPos = afflictionIconRect.Location.ToVector2();
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}
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@@ -1146,7 +1152,7 @@ namespace Barotrauma
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highlightedIcon == statusIcon ? slot.HoverColor : slot.Color);*/
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float alphaMultiplier = highlightedIcon == statusIcon ? 1f : 0.8f;
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float alphaMultiplier = highlightedAfflictionIcon == statusIcon ? 1f : 0.8f;
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afflictionPrefab.Icon?.Draw(spriteBatch,
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pos.ToVector2(),
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@@ -1161,9 +1167,9 @@ namespace Barotrauma
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pos.Y += iconSize + (int)(5 * GUI.Scale);
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}
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if (highlightedIcon != null)
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if (highlightedAfflictionIcon != null)
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{
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string nameTooltip = highlightedIcon.Second;
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string nameTooltip = highlightedAfflictionIcon.Second;
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Vector2 offset = GUI.Font.MeasureString(nameTooltip);
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GUI.DrawString(spriteBatch,
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