Some fixes to attachable items (buttons, signal items, etc):
- Syncing the attached/detached state of the items. This should fix the "received a position update for an item with no physics body " errors: midround-joining clients didn't get notified if an item had been detached, causing the error to appear every time it receives a position update. - Detached items can be picked up just like any other item, instead of having to use a wrench and wait for the item to "detach". - Wires can't be connected to items with a physics body (such as detached buttons).
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@@ -15,7 +15,7 @@
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<Body width="32" height="32" density="40"/>
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<Controller direction ="None" canbepicked = "true" msg="Open [E]">
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<Controller direction ="None" canbepicked = "true" msg="Press [E]">
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<RequiredItem name="ID Card" type="Picked" msg="UNAUTHORIZED ACCESS"/>
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<sound file="beep.ogg" type="OnUse" range="500.0"/>
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</Controller>
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