(d5ea3c7d5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -10,12 +10,6 @@ namespace Barotrauma
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protected override void ControlInput(Camera cam)
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{
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if (draggingItem == null && HUD.CloseHUD(BackgroundFrame))
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{
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// TODO: fix so that works with the server side
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Character.Controlled.SelectedConstruction = null;
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return;
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}
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base.ControlInput(cam);
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if (BackgroundFrame.Contains(PlayerInput.MousePosition))
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{
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