(d5ea3c7d5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-03-29 17:24:17 +02:00
parent ca08b803dc
commit ddfd7274e9
22 changed files with 230 additions and 99 deletions
@@ -56,7 +56,7 @@ namespace Barotrauma
private static List<GUIMessage> messages = new List<GUIMessage>();
private static Sound[] sounds;
private static bool pauseMenuOpen, settingsMenuOpen;
private static GUIFrame pauseMenu;
public static GUIFrame PauseMenu { get; private set; }
private static Sprite arrow, lockIcon, checkmarkIcon, timerIcon;
public static KeyboardDispatcher KeyboardDispatcher { get; set; }
@@ -561,7 +561,7 @@ namespace Barotrauma
if (pauseMenuOpen)
{
pauseMenu.AddToGUIUpdateList();
PauseMenu.AddToGUIUpdateList();
}
if (settingsMenuOpen)
{
@@ -1420,9 +1420,9 @@ namespace Barotrauma
if (pauseMenuOpen)
{
pauseMenu = new GUIFrame(new RectTransform(Vector2.One, Canvas), style: null, color: Color.Black * 0.5f);
PauseMenu = new GUIFrame(new RectTransform(Vector2.One, Canvas), style: null, color: Color.Black * 0.5f);
var pauseMenuInner = new GUIFrame(new RectTransform(new Vector2(0.13f, 0.3f), pauseMenu.RectTransform, Anchor.Center) { MinSize = new Point(200, 300) });
var pauseMenuInner = new GUIFrame(new RectTransform(new Vector2(0.13f, 0.3f), PauseMenu.RectTransform, Anchor.Center) { MinSize = new Point(200, 300) });
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.85f, 0.85f), pauseMenuInner.RectTransform, Anchor.Center))
{
@@ -200,6 +200,9 @@ namespace Barotrauma
{
public static bool CloseHUD(Rectangle rect)
{
// Always close when hitting escape
if (PlayerInput.KeyHit(Microsoft.Xna.Framework.Input.Keys.Escape)) { return true; }
//don't close when the cursor is on a UI element
if (GUI.MouseOn != null) return false;