Merge pull request #101 from Crystalwarrior/moRags

Body shoulder-grab, better CPR anims, CPR and Crit overhaul!
This commit is contained in:
Joonas Rikkonen
2017-12-20 19:37:38 +02:00
committed by GitHub
11 changed files with 370 additions and 64 deletions
@@ -13,6 +13,8 @@ namespace Barotrauma
private static Sprite noiseOverlay, damageOverlay;
private static GUIButton cprButton;
private static GUIButton grabHoldButton;
private static GUIButton suicideButton;
@@ -41,6 +43,8 @@ namespace Barotrauma
if (cprButton != null && cprButton.Visible) cprButton.AddToGUIUpdateList();
if (grabHoldButton != null && cprButton.Visible) grabHoldButton.AddToGUIUpdateList();
if (suicideButton != null && suicideButton.Visible) suicideButton.AddToGUIUpdateList();
if (!character.IsUnconscious && character.Stun <= 0.0f)
@@ -89,6 +93,8 @@ namespace Barotrauma
if (cprButton != null && cprButton.Visible) cprButton.Update(deltaTime);
if (grabHoldButton != null && grabHoldButton.Visible) grabHoldButton.Update(deltaTime);
if (suicideButton != null && suicideButton.Visible) suicideButton.Update(deltaTime);
if (damageOverlayTimer > 0.0f) damageOverlayTimer -= deltaTime;
@@ -195,9 +201,37 @@ namespace Barotrauma
};
}
if (grabHoldButton == null)
{
grabHoldButton = new GUIButton(
new Rectangle(character.SelectedCharacter.Inventory.SlotPositions[0].ToPoint() + new Point(320, -60), new Point(130, 20)),
"Grabbing: " + (character.AnimController.GrabLimb == LimbType.Torso ? "Torso" : "Hands"), "");
grabHoldButton.OnClicked = (button, userData) =>
{
if (Character.Controlled == null || Character.Controlled.SelectedCharacter == null) return false;
Character.Controlled.AnimController.GrabLimb = Character.Controlled.AnimController.GrabLimb == LimbType.None ? LimbType.Torso : LimbType.None;
foreach (Limb limb in Character.Controlled.SelectedCharacter.AnimController.Limbs)
{
limb.pullJoint.Enabled = false;
}
if (GameMain.Client != null)
{
GameMain.Client.CreateEntityEvent(Character.Controlled, new object[] { NetEntityEvent.Type.Control });
}
grabHoldButton.Text = "Grabbing: " + (Character.Controlled.AnimController.GrabLimb == LimbType.Torso ? "Torso" : "Hands");
return true;
};
}
//cprButton.Visible = character.GetSkillLevel("Medical") > 20.0f;
if (cprButton.Visible) cprButton.Draw(spriteBatch);
if (grabHoldButton.Visible) grabHoldButton.Draw(spriteBatch);
}
if (character.FocusedCharacter != null && character.FocusedCharacter.CanBeSelected)
@@ -17,15 +17,19 @@ namespace Barotrauma
switch ((NetEntityEvent.Type)extraData[0])
{
case NetEntityEvent.Type.InventoryState:
msg.WriteRangedInteger(0, 2, 0);
msg.WriteRangedInteger(0, 3, 0);
inventory.ClientWrite(msg, extraData);
break;
case NetEntityEvent.Type.Repair:
msg.WriteRangedInteger(0, 2, 1);
msg.WriteRangedInteger(0, 3, 1);
msg.Write(AnimController.Anim == AnimController.Animation.CPR);
break;
case NetEntityEvent.Type.Status:
msg.WriteRangedInteger(0, 2, 2);
msg.WriteRangedInteger(0, 3, 2);
break;
case NetEntityEvent.Type.Control:
msg.WriteRangedInteger(0, 3, 3);
msg.Write((UInt16)AnimController.GrabLimb);
break;
}
}
@@ -91,6 +95,7 @@ namespace Barotrauma
bool crouching = msg.ReadBoolean();
keys[(int)InputType.Crouch].Held = crouching;
keys[(int)InputType.Crouch].SetState(false, crouching);
AnimController.GrabLimb = (LimbType)msg.ReadUInt16();
}
bool hasAttackLimb = msg.ReadBoolean();
@@ -367,6 +372,9 @@ namespace Barotrauma
SetStun(0.0f, true, true);
}
bool ragdolled = msg.ReadBoolean();
IsRagdolled = ragdolled;
bool huskInfected = msg.ReadBoolean();
if (huskInfected)
{