Fixed exception when using radio chat without an inventory
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@@ -1860,6 +1860,8 @@ namespace Barotrauma.Networking
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break;
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break;
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case ChatMessageType.Radio:
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case ChatMessageType.Radio:
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if (!receiver.IsDead)
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if (!receiver.IsDead)
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{
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if (receiver.Inventory != null)
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{
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{
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var receiverItem = receiver.Inventory.Items.FirstOrDefault(i => i?.GetComponent<WifiComponent>() != null);
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var receiverItem = receiver.Inventory.Items.FirstOrDefault(i => i?.GetComponent<WifiComponent>() != null);
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//client doesn't have a radio -> don't send
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//client doesn't have a radio -> don't send
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@@ -1875,6 +1877,11 @@ namespace Barotrauma.Networking
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return ChatMessage.ApplyDistanceEffect(receiverItem, senderItem, message, senderRadio.Range);
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return ChatMessage.ApplyDistanceEffect(receiverItem, senderItem, message, senderRadio.Range);
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}
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}
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else
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{
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return ChatMessage.ApplyDistanceEffect(receiver, sender, message, ChatMessage.SpeakRange, 3.0f);
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}
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}
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break;
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break;
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}
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}
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