From dd5eb69875a5db7e64403b089b84862b1e3966f6 Mon Sep 17 00:00:00 2001 From: Regalis Date: Mon, 14 Nov 2016 20:09:37 +0200 Subject: [PATCH] Fixed respawned characters getting a different team ID than the rest of the characters (causing them to be displayed as a separate team in the crew menu) --- Subsurface/Source/Networking/RespawnManager.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Subsurface/Source/Networking/RespawnManager.cs b/Subsurface/Source/Networking/RespawnManager.cs index 987cd1068..dfc8872f8 100644 --- a/Subsurface/Source/Networking/RespawnManager.cs +++ b/Subsurface/Source/Networking/RespawnManager.cs @@ -416,6 +416,7 @@ namespace Barotrauma.Networking bool myCharacter = i >= clients.Count; var character = Character.Create(characterInfos[i], shuttleSpawnPoints[i].WorldPosition, !myCharacter, false); + character.TeamID = 1; if (myCharacter) {