Adjusting submarine spawnposition if the sub (or any docked subs) intersect with walls

This commit is contained in:
Regalis
2016-12-20 16:11:47 +02:00
parent 5e8a01636e
commit dd46ce1d98
3 changed files with 94 additions and 1 deletions

View File

@@ -200,7 +200,7 @@ namespace Barotrauma
{
level.Generate();
submarine.SetPosition(level.StartPosition - new Vector2(0.0f, 2000.0f));
submarine.SetPosition(submarine.FindSpawnPos(level.StartPosition - new Vector2(0.0f, 2000.0f)));
//secondSub.SetPosition(level.EndPosition - new Vector2(0.0f, 2000.0f));