(df244251c) Fixed: Electric devices that are underwater and are broken by flooding being repairable forever, due to condition never staying at full condition for long enough for the repairing to stop
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@@ -22,6 +22,7 @@ namespace Barotrauma.Items.Components
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private float openState;
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private Sprite doorSprite, weldedSprite, brokenSprite;
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private bool scaleBrokenSprite, fadeBrokenSprite;
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private bool createdNewGap;
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private bool autoOrientGap;
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private bool isStuck;
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@@ -88,7 +89,12 @@ namespace Barotrauma.Items.Components
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{
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if (linkedGap == null)
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{
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GetLinkedGap();
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linkedGap = e as Gap;
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if (linkedGap != null)
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{
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linkedGap.PassAmbientLight = Window != Rectangle.Empty;
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return linkedGap;
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}
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}
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return linkedGap;
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}
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@@ -110,11 +116,16 @@ namespace Barotrauma.Items.Components
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rect.X -= 5;
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rect.Width += 10;
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}
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linkedGap = new Gap(rect, !IsHorizontal, Item.Submarine)
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{
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Submarine = item.Submarine
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Submarine = item.Submarine,
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PassAmbientLight = Window != Rectangle.Empty,
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Open = openState
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};
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item.linkedTo.Add(linkedGap);
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createdNewGap = true;
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return linkedGap;
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}
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RefreshLinkedGap();
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}
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@@ -375,8 +386,7 @@ namespace Barotrauma.Items.Components
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LinkedGap.AutoOrient();
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}
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LinkedGap.Open = openState;
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LinkedGap.PassAmbientLight = Window != Rectangle.Empty;
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}
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if (createdNewGap && autoOrientGap) linkedGap.AutoOrient();
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public override void OnMapLoaded()
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{
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