(23df6915f) Added: Possibility of having a status effect trigger if a requiredItem is missing

This commit is contained in:
Joonas Rikkonen
2019-06-12 16:45:02 +03:00
parent b598459179
commit dce98349ea
16 changed files with 87 additions and 120 deletions
@@ -620,7 +620,6 @@ namespace Barotrauma
{
if (DraggingItemToWorld &&
Character.Controlled.FocusedItem?.OwnInventory != null &&
Character.Controlled.FocusedItem.OwnInventory.CanBePut(draggingItem) &&
Character.Controlled.FocusedItem.OwnInventory.TryPutItem(draggingItem, Character.Controlled))
{
GUI.PlayUISound(GUISoundType.PickItem);