Some more hard-coded text removal
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@@ -50,7 +50,7 @@ namespace Barotrauma.Items.Components
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return false;
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};
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autoTempTickBox = new GUITickBox(new Rectangle(410, 170, 20, 20), "Automatic temperature control", Alignment.TopLeft, GuiFrame);
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autoTempTickBox = new GUITickBox(new Rectangle(410, 170, 20, 20), TextManager.Get("ReactorAutoTemp"), Alignment.TopLeft, GuiFrame);
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autoTempTickBox.OnSelected = ToggleAutoTemp;
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button = new GUIButton(new Rectangle(210, 290, 40, 40), "+", "", GuiFrame);
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@@ -148,12 +148,10 @@ namespace Barotrauma.Items.Components
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GuiFrame.Draw(spriteBatch);
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float xOffset = graphTimer / updateGraphInterval;
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//GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
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GUI.Font.DrawString(spriteBatch, "Output: " + (int)temperature + " kW",
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GUI.Font.DrawString(spriteBatch, TextManager.Get("ReactorOutput") + ": " + (int)temperature + " kW",
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new Vector2(x + 450, y + 30), Color.Red);
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GUI.Font.DrawString(spriteBatch, "Grid load: " + (int)load + " kW",
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GUI.Font.DrawString(spriteBatch, TextManager.Get("ReactorGridLoad") + ": " + (int)load + " kW",
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new Vector2(x + 600, y + 30), Color.Yellow);
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float maxLoad = 0.0f;
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@@ -168,23 +166,18 @@ namespace Barotrauma.Items.Components
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DrawGraph(loadGraph, spriteBatch,
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new Rectangle(x + 30, y + 30, 400, 250), Math.Max(10000.0f, maxLoad), xOffset, Color.Yellow);
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GUI.Font.DrawString(spriteBatch, "Shutdown Temperature: " + (int)shutDownTemp, new Vector2(x + 450, y + 80), Color.White);
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//GUI.Font.DrawString(spriteBatch, "Automatic Temperature Control: " + ((autoTemp) ? "ON" : "OFF"), new Vector2(x + 450, y + 180), Color.White);
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GUI.Font.DrawString(spriteBatch, TextManager.Get("ReactorShutdownTemp") + ": " + (int)shutDownTemp, new Vector2(x + 450, y + 80), Color.White);
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y += 300;
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GUI.Font.DrawString(spriteBatch, "Fission rate: " + (int)fissionRate + " %", new Vector2(x + 30, y), Color.White);
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GUI.Font.DrawString(spriteBatch, TextManager.Get("ReactorFissionRate") + ": " + (int)fissionRate + " %", new Vector2(x + 30, y), Color.White);
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DrawGraph(fissionRateGraph, spriteBatch,
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new Rectangle(x + 30, y + 30, 200, 100), 100.0f, xOffset, Color.Orange);
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GUI.Font.DrawString(spriteBatch, "Cooling rate: " + (int)coolingRate + " %", new Vector2(x + 320, y), Color.White);
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GUI.Font.DrawString(spriteBatch, TextManager.Get("ReactorCoolingRate") + ": " + (int)coolingRate + " %", new Vector2(x + 320, y), Color.White);
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DrawGraph(coolingRateGraph, spriteBatch,
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new Rectangle(x + 320, y + 30, 200, 100), 100.0f, xOffset, Color.LightBlue);
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//y = y - 260;
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}
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public override void AddToGUIUpdateList()
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