Some more hard-coded text removal
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@@ -18,7 +18,7 @@ namespace Barotrauma
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var descriptionBlock = new GUITextBlock(new Rectangle(0, 40, 0, 0), Description, "", Alignment.TopLeft, Alignment.TopLeft, frame, true, GUI.SmallFont);
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new GUITextBlock(new Rectangle(0, 40 + descriptionBlock.Rect.Height + 20, 100, 20), "Skills: ", "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
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new GUITextBlock(new Rectangle(0, 40 + descriptionBlock.Rect.Height + 20, 100, 20), TextManager.Get("Skills") + ": ", "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
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int y = 40 + descriptionBlock.Rect.Height + 50;
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foreach (SkillPrefab skill in Skills)
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@@ -36,7 +36,7 @@ namespace Barotrauma
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y += 20;
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}
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new GUITextBlock(new Rectangle(250, 40 + descriptionBlock.Rect.Height + 20, 0, 20), "Items: ", "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
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new GUITextBlock(new Rectangle(250, 40 + descriptionBlock.Rect.Height + 20, 0, 20), TextManager.Get("Items") + ": ", "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
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y = 40 + descriptionBlock.Rect.Height + 50;
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foreach (string itemName in ItemNames)
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