Some more hard-coded text removal

This commit is contained in:
Joonas Rikkonen
2018-01-31 19:01:48 +02:00
parent 6e231b7e7d
commit dcb6de32c0
21 changed files with 136 additions and 105 deletions
@@ -55,7 +55,7 @@ namespace Barotrauma
frame = new GUIFrame(Rectangle.Empty, Color.Black * 0.6f, null);
frame.Padding = new Vector4(200.0f, 100.0f, 200.0f, 100.0f);
GUIButton closeButton = new GUIButton(new Rectangle(0, 50, 100, 20), "Close", Alignment.BottomCenter, "", frame);
GUIButton closeButton = new GUIButton(new Rectangle(0, 50, 100, 20), TextManager.Get("Close"), Alignment.BottomCenter, "", frame);
closeButton.OnClicked = (GUIButton button, object userData) =>
{
ToggleGUIFrame();
@@ -182,10 +182,10 @@ namespace Barotrauma
partial void KillProjSpecific()
{
if (GameMain.NetworkMember != null && Character.controlled == this)
if (GameMain.NetworkMember != null && controlled == this)
{
string chatMessage = TextManager.Get("Self_CauseOfDeathDescription." + causeOfDeath.ToString());
if (GameMain.Client != null) chatMessage += " Your chat messages will only be visible to other dead players.";
if (GameMain.Client != null) chatMessage += " " + TextManager.Get("DeathChatNotification");
GameMain.NetworkMember.AddChatMessage(chatMessage, ChatMessageType.Dead);
GameMain.LightManager.LosEnabled = false;
@@ -290,11 +290,11 @@ namespace Barotrauma
}
if (this == controlled) return;
if (nameVisible && info != null)
{
string name = Info.DisplayName;
if (controlled == null && name != Info.Name) name += " (Disguised)";
if (controlled == null && name != Info.Name) name += " " + TextManager.Get("Disguised");
Vector2 namePos = new Vector2(pos.X, pos.Y - 110.0f - (5.0f / cam.Zoom)) - GUI.Font.MeasureString(Info.Name) * 0.5f / cam.Zoom;
Vector2 screenSize = new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
@@ -18,7 +18,7 @@ namespace Barotrauma
var descriptionBlock = new GUITextBlock(new Rectangle(0, 40, 0, 0), Description, "", Alignment.TopLeft, Alignment.TopLeft, frame, true, GUI.SmallFont);
new GUITextBlock(new Rectangle(0, 40 + descriptionBlock.Rect.Height + 20, 100, 20), "Skills: ", "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
new GUITextBlock(new Rectangle(0, 40 + descriptionBlock.Rect.Height + 20, 100, 20), TextManager.Get("Skills") + ": ", "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
int y = 40 + descriptionBlock.Rect.Height + 50;
foreach (SkillPrefab skill in Skills)
@@ -36,7 +36,7 @@ namespace Barotrauma
y += 20;
}
new GUITextBlock(new Rectangle(250, 40 + descriptionBlock.Rect.Height + 20, 0, 20), "Items: ", "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
new GUITextBlock(new Rectangle(250, 40 + descriptionBlock.Rect.Height + 20, 0, 20), TextManager.Get("Items") + ": ", "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
y = 40 + descriptionBlock.Rect.Height + 50;
foreach (string itemName in ItemNames)