bunch of fixes that include fixing lua networking, script loading and client side lua installation
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@@ -690,6 +690,8 @@ namespace Barotrauma.Networking
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{
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ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
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GameMain.Lua.networking.NetMessageReceived(inc, header);
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if (roundInitStatus != RoundInitStatus.Started &&
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roundInitStatus != RoundInitStatus.NotStarted &&
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roundInitStatus != RoundInitStatus.Error &&
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