- camera follows the closest sub

- WIP "respawn shuttle"
- submarine size affects its mass
- electricity fixes
This commit is contained in:
Regalis
2016-06-18 14:46:40 +03:00
parent cf822cfae6
commit dc7956274c
23 changed files with 413 additions and 99 deletions
+3 -3
View File
@@ -155,8 +155,8 @@ namespace Barotrauma
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
cam.UpdateTransform();
cam.UpdateTransform(true, true);
DrawMap(graphics, spriteBatch);
spriteBatch.Begin();
@@ -177,7 +177,7 @@ namespace Barotrauma
if (GameMain.GameSession != null) GameMain.GameSession.Draw(spriteBatch);
if (Character.Controlled == null && Submarine.Loaded != null) DrawSubmarineIndicator(spriteBatch, Submarine.MainSub);
if (Character.Controlled == null && Submarine.MainSub != null) DrawSubmarineIndicator(spriteBatch, Submarine.MainSub);
GUI.Draw((float)deltaTime, spriteBatch, cam);