- camera follows the closest sub
- WIP "respawn shuttle" - submarine size affects its mass - electricity fixes
This commit is contained in:
@@ -155,8 +155,8 @@ namespace Barotrauma
|
||||
|
||||
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
|
||||
{
|
||||
cam.UpdateTransform();
|
||||
|
||||
cam.UpdateTransform(true, true);
|
||||
|
||||
DrawMap(graphics, spriteBatch);
|
||||
|
||||
spriteBatch.Begin();
|
||||
@@ -177,7 +177,7 @@ namespace Barotrauma
|
||||
|
||||
if (GameMain.GameSession != null) GameMain.GameSession.Draw(spriteBatch);
|
||||
|
||||
if (Character.Controlled == null && Submarine.Loaded != null) DrawSubmarineIndicator(spriteBatch, Submarine.MainSub);
|
||||
if (Character.Controlled == null && Submarine.MainSub != null) DrawSubmarineIndicator(spriteBatch, Submarine.MainSub);
|
||||
|
||||
GUI.Draw((float)deltaTime, spriteBatch, cam);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user