- camera follows the closest sub

- WIP "respawn shuttle"
- submarine size affects its mass
- electricity fixes
This commit is contained in:
Regalis
2016-06-18 14:46:40 +03:00
parent cf822cfae6
commit dc7956274c
23 changed files with 413 additions and 99 deletions
+5 -1
View File
@@ -239,7 +239,7 @@ namespace Barotrauma
}
else
{
cam.Position = Vector2.Zero;
cam.Position = Submarine.HiddenSubStartPosition;
nameBox.Text = "";
descriptionBox.Text = "";
@@ -401,6 +401,7 @@ namespace Barotrauma
if (selectedSub == null) return false;
Submarine.MainSub = selectedSub;
selectedSub.Load(true);
nameBox.Text = selectedSub.Name;
@@ -688,6 +689,9 @@ namespace Barotrauma
dummyCharacter.ControlLocalPlayer((float)deltaTime, cam, false);
dummyCharacter.Control((float)deltaTime, cam);
dummyCharacter.Submarine = Submarine.MainSub;
cam.TargetPos = Vector2.Zero;
}