- camera follows the closest sub
- WIP "respawn shuttle" - submarine size affects its mass - electricity fixes
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@@ -22,7 +22,7 @@ namespace Barotrauma
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{
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public static string SavePath = "Submarines";
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private static readonly Vector2 HiddenSubStartPosition = new Vector2(-50000.0f, 80000.0f);
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public static readonly Vector2 HiddenSubStartPosition = new Vector2(-50000.0f, 80000.0f);
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//position of the "actual submarine" which is rendered wherever the SubmarineBody is
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//should be in an unreachable place
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public Vector2 HiddenSubPosition
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@@ -113,6 +113,11 @@ namespace Barotrauma
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get { return loaded; }
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}
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public SubmarineBody SubBody
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{
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get { return subBody; }
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}
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public Rectangle Borders
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{
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get
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