Humans can be spawned through console in multiplayer

This commit is contained in:
Regalis
2016-08-23 14:19:50 +03:00
parent f03d3b2f61
commit dc67eeebd4
4 changed files with 32 additions and 20 deletions

View File

@@ -1587,10 +1587,17 @@ namespace Barotrauma.Networking
message.Write(character.ConfigPath);
message.Write(character.ID);
if (character.ConfigPath == Character.HumanConfigFile)
{
WriteCharacterData(message, character.Name, character);
}
else
{
message.Write(character.ID);
message.Write(character.Position.X);
message.Write(character.Position.Y);
message.Write(character.Position.X);
message.Write(character.Position.Y);
}
SendMessage(message, NetDeliveryMethod.ReliableUnordered, recipients);
}