Humans can be spawned through console in multiplayer

This commit is contained in:
Regalis
2016-08-23 14:19:50 +03:00
parent f03d3b2f61
commit dc67eeebd4
4 changed files with 32 additions and 20 deletions

View File

@@ -432,8 +432,7 @@ namespace Barotrauma
return enemyCharacter;
}
if (hasAi && !isNetworkPlayer)
else if (hasAi)
{
var aiCharacter = new AICharacter(file, position, characterInfo, isNetworkPlayer);
var ai = new HumanAIController(aiCharacter);
@@ -442,7 +441,6 @@ namespace Barotrauma
aiCharacter.minHealth = -100.0f;
return aiCharacter;
}
var character = new Character(file, position, characterInfo, isNetworkPlayer);
@@ -1200,7 +1198,7 @@ namespace Barotrauma
if (this == controlled) return;
if (IsNetworkPlayer && info!=null)
if (info != null)
{
Vector2 namePos = new Vector2(pos.X, pos.Y - 120.0f) - GUI.Font.MeasureString(Info.Name) * 0.5f;
spriteBatch.DrawString(GUI.Font, Info.Name, namePos - new Vector2(1.0f, 1.0f), Color.Black);