"Infinite walls", converting old InputTypes in saved subs to new ones

This commit is contained in:
Regalis
2015-10-29 00:59:00 +02:00
parent 948285f6ab
commit dc4b502248
16 changed files with 277 additions and 91 deletions
+1 -1
View File
@@ -292,7 +292,7 @@ namespace Barotrauma
if (GameMain.GameSession != null && GameMain.GameSession.Level != null)
{
GameMain.GameSession.Level.Render(graphics, cam);
GameMain.GameSession.Level.SetObserverPosition(cam.WorldViewCenter);
//GameMain.GameSession.Level.SetObserverPosition(cam.WorldViewCenter);
}
//----------------------------------------------------------------------------------------
+2 -2
View File
@@ -339,10 +339,10 @@ namespace Barotrauma
playerName.Text = characterInfo.Name;
playerName.OnEnterPressed += ChangeCharacterName;
GUIButton toggleHead = new GUIButton(new Rectangle(00, 50, 20, 20), "<", GUI.Style, myPlayerFrame);
GUIButton toggleHead = new GUIButton(new Rectangle(0, 50, 20, 20), "<", GUI.Style, myPlayerFrame);
toggleHead.UserData = -1;
toggleHead.OnClicked = ToggleHead;
toggleHead = new GUIButton(new Rectangle(40, 50, 20, 20), ">", GUI.Style, myPlayerFrame);
toggleHead = new GUIButton(new Rectangle(60, 50, 20, 20), ">", GUI.Style, myPlayerFrame);
toggleHead.UserData = 1;
toggleHead.OnClicked = ToggleHead;
@@ -93,6 +93,9 @@ namespace Barotrauma.Networking
selectionTick.OnSelected = SwitchModeSelection;
selectionTick.UserData = (SelectionMode)i;
}
var closeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Close", Alignment.BottomRight, GUI.Style, innerFrame);
closeButton.OnClicked = ToggleSettingsFrame;
}
private bool SwitchSubSelection(GUITickBox tickBox)