"Infinite walls", converting old InputTypes in saved subs to new ones
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@@ -292,7 +292,7 @@ namespace Barotrauma
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if (GameMain.GameSession != null && GameMain.GameSession.Level != null)
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{
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GameMain.GameSession.Level.Render(graphics, cam);
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GameMain.GameSession.Level.SetObserverPosition(cam.WorldViewCenter);
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//GameMain.GameSession.Level.SetObserverPosition(cam.WorldViewCenter);
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}
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//----------------------------------------------------------------------------------------
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@@ -339,10 +339,10 @@ namespace Barotrauma
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playerName.Text = characterInfo.Name;
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playerName.OnEnterPressed += ChangeCharacterName;
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GUIButton toggleHead = new GUIButton(new Rectangle(00, 50, 20, 20), "<", GUI.Style, myPlayerFrame);
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GUIButton toggleHead = new GUIButton(new Rectangle(0, 50, 20, 20), "<", GUI.Style, myPlayerFrame);
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toggleHead.UserData = -1;
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toggleHead.OnClicked = ToggleHead;
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toggleHead = new GUIButton(new Rectangle(40, 50, 20, 20), ">", GUI.Style, myPlayerFrame);
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toggleHead = new GUIButton(new Rectangle(60, 50, 20, 20), ">", GUI.Style, myPlayerFrame);
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toggleHead.UserData = 1;
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toggleHead.OnClicked = ToggleHead;
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@@ -93,6 +93,9 @@ namespace Barotrauma.Networking
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selectionTick.OnSelected = SwitchModeSelection;
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selectionTick.UserData = (SelectionMode)i;
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}
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var closeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Close", Alignment.BottomRight, GUI.Style, innerFrame);
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closeButton.OnClicked = ToggleSettingsFrame;
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}
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private bool SwitchSubSelection(GUITickBox tickBox)
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