"Infinite walls", converting old InputTypes in saved subs to new ones
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@@ -68,7 +68,7 @@ namespace Barotrauma.Items.Components
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var particle = GameMain.ParticleManager.CreateParticle("spark", pt.item.Position,
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baseVel + Rand.Vector(100.0f), 0.0f);
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if (particle != null) particle.Size *= Rand.Range(0.5f,1.0f);
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if (particle != null) particle.Size *= Rand.Range(0.5f, 1.0f);
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}
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}
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}
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