Moved campaign UI logic from LobbyScreen to a separate class
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@@ -37,15 +37,11 @@ namespace Barotrauma
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new GameModePreset("Single Player", typeof(SinglePlayerCampaign), true);
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new GameModePreset("Tutorial", typeof(TutorialMode), true);
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#endif
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new GameModePreset("Campaign", typeof(MultiplayerCampaign), false);
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var mode = new GameModePreset("SandBox", typeof(GameMode), false);
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mode.Description = "A game mode with no specific objectives.";
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//mode = new GameModePreset("Traitor", typeof(TraitorMode), false);
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//mode.Description = "One of the players is selected as a traitor and given a secret objective. "
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// + "The rest of the crew will win if they reach the end of the level or kill the traitor "
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// + "before the objective is completed.";
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mode = new GameModePreset("Mission", typeof(MissionMode), false);
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mode.Description = "The crew must work together to complete a specific task, such as retrieving "
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+ "an alien artifact or killing a creature that's terrorizing nearby outposts. The game ends "
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