Server doesn't un-freezes characters that are stunned, unconscious or dead, or controlled by the host
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@@ -1350,9 +1350,13 @@ namespace Barotrauma
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if (this != Character.Controlled)
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if (this != Character.Controlled)
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{
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{
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if (GameMain.Server != null && !(this is AICharacter) && AllowInput)
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if (GameMain.Server != null && !(this is AICharacter))
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{
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{
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if (memInput.Count == 0)
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if (!AllowInput)
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{
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AnimController.Frozen = false;
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}
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else if (memInput.Count == 0)
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{
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{
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AnimController.Frozen = true;
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AnimController.Frozen = true;
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}
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}
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@@ -1415,6 +1419,10 @@ namespace Barotrauma
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memInput.RemoveRange(60, memInput.Count - 60);
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memInput.RemoveRange(60, memInput.Count - 60);
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}
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}
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}
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}
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else //this == Character.Controlled && GameMain.Client == null
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{
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AnimController.Frozen = false;
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}
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if (networkUpdateSent)
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if (networkUpdateSent)
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{
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{
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@@ -1906,6 +1914,8 @@ namespace Barotrauma
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}
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}
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}
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}
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AnimController.Frozen = false;
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GameServer.Log(Name+" has died (Cause of death: "+causeOfDeath+")", Color.Red);
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GameServer.Log(Name+" has died (Cause of death: "+causeOfDeath+")", Color.Red);
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if (OnDeath != null) OnDeath(this, causeOfDeath);
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if (OnDeath != null) OnDeath(this, causeOfDeath);
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