(ff4df7194) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
This commit is contained in:
@@ -316,9 +316,9 @@ namespace Barotrauma.Items.Components
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}
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Steering steering = item.GetComponent<Steering>();
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if (steering != null && steering.DockingModeEnabled)
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if (steering != null && steering.DockingModeEnabled && steering.ActiveDockingSource != null)
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{
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float dockingDist = Vector2.Distance(steering.DockingSource.Item.WorldPosition, steering.DockingTarget.Item.WorldPosition);
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float dockingDist = Vector2.Distance(steering.ActiveDockingSource.Item.WorldPosition, steering.DockingTarget.Item.WorldPosition);
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if (prevDockingDist > steering.DockingAssistThreshold && dockingDist <= steering.DockingAssistThreshold)
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{
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zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.25f));
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@@ -599,7 +599,7 @@ namespace Barotrauma.Items.Components
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float scale = displayScale * zoom;
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Steering steering = item.GetComponent<Steering>();
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if (steering != null && steering.DockingModeEnabled)
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if (steering != null && steering.DockingModeEnabled && steering.ActiveDockingSource != null)
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{
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DrawDockingIndicator(spriteBatch, steering, ref transducerCenter);
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}
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@@ -633,21 +633,21 @@ namespace Barotrauma.Items.Components
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{
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float scale = displayScale * zoom;
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Vector2 worldFocusPos = (steering.DockingSource.Item.WorldPosition + steering.DockingTarget.Item.WorldPosition) / 2.0f;
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Vector2 worldFocusPos = (steering.ActiveDockingSource.Item.WorldPosition + steering.DockingTarget.Item.WorldPosition) / 2.0f;
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worldFocusPos.X = steering.DockingTarget.Item.WorldPosition.X;
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DisplayOffset = Vector2.Lerp(DisplayOffset, worldFocusPos - transducerCenter, 0.1f);
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transducerCenter += DisplayOffset;
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Vector2 sourcePortDiff = (steering.DockingSource.Item.WorldPosition - transducerCenter) * scale;
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Vector2 sourcePortDiff = (steering.ActiveDockingSource.Item.WorldPosition - transducerCenter) * scale;
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Vector2 sourcePortPos = new Vector2(sourcePortDiff.X, -sourcePortDiff.Y);
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Vector2 targetPortDiff = (steering.DockingTarget.Item.WorldPosition - transducerCenter) * scale;
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Vector2 targetPortPos = new Vector2(targetPortDiff.X, -targetPortDiff.Y);
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Vector2 midPos = (sourcePortPos + targetPortPos) / 2.0f;
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System.Diagnostics.Debug.Assert(steering.DockingSource.IsHorizontal == steering.DockingTarget.IsHorizontal);
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Vector2 diff = steering.DockingTarget.Item.WorldPosition - steering.DockingSource.Item.WorldPosition;
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System.Diagnostics.Debug.Assert(steering.ActiveDockingSource.IsHorizontal == steering.DockingTarget.IsHorizontal);
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Vector2 diff = steering.DockingTarget.Item.WorldPosition - steering.ActiveDockingSource.Item.WorldPosition;
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float dist = diff.Length();
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bool readyToDock =
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Math.Abs(diff.X) < steering.DockingTarget.DistanceTolerance.X &&
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@@ -657,7 +657,7 @@ namespace Barotrauma.Items.Components
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Vector2 normalizedDockingDir = Vector2.Normalize(dockingDir);
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if (!dynamicDockingIndicator)
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{
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if (steering.DockingSource.IsHorizontal)
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if (steering.ActiveDockingSource.IsHorizontal)
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{
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normalizedDockingDir = new Vector2(Math.Sign(normalizedDockingDir.X), 0.0f);
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}
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@@ -709,7 +709,7 @@ namespace Barotrauma.Items.Components
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float indicatorSectorLength = (float)(midLength / Math.Cos(indicatorSector));
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bool withinSector =
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(Math.Abs(diff.X) < steering.DockingSource.DistanceTolerance.X && Math.Abs(diff.Y) < steering.DockingSource.DistanceTolerance.Y) ||
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(Math.Abs(diff.X) < steering.ActiveDockingSource.DistanceTolerance.X && Math.Abs(diff.Y) < steering.ActiveDockingSource.DistanceTolerance.Y) ||
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Vector2.Dot(normalizedDockingDir, MathUtils.RotatePoint(normalizedDockingDir, indicatorSector)) <
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Vector2.Dot(normalizedDockingDir, Vector2.Normalize(dockingDir));
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@@ -76,8 +76,9 @@ namespace Barotrauma.Items.Components
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get;
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set;
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}
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public DockingPort DockingSource, DockingTarget;
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public List<DockingPort> DockingSources = new List<DockingPort>();
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public DockingPort ActiveDockingSource, DockingTarget;
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private bool searchedConnectedDockingPort;
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@@ -357,17 +358,24 @@ namespace Barotrauma.Items.Components
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private void FindConnectedDockingPort()
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{
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DockingSource =
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(item.linkedTo.FirstOrDefault(l => l is Item item && item.GetComponent<DockingPort>() != null) as Item)?.GetComponent<DockingPort>();
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if (DockingSource == null)
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foreach (MapEntity linkedTo in item.linkedTo)
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{
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var dockingConnection = item.Connections.FirstOrDefault(c => c.Name == "toggle_docking");
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if (dockingConnection != null)
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if (linkedTo is Item item)
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{
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var connectedPorts = item.GetConnectedComponentsRecursive<DockingPort>(dockingConnection);
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DockingSource = connectedPorts.Find(p => p.Item.Submarine == item.Submarine);
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var port = item.GetComponent<DockingPort>();
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if (port != null)
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{
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DockingSources.Add(port);
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}
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}
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}
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var dockingConnection = item.Connections.FirstOrDefault(c => c.Name == "toggle_docking");
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if (dockingConnection != null)
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{
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var connectedPorts = item.GetConnectedComponentsRecursive<DockingPort>(dockingConnection);
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DockingSources.AddRange(connectedPorts.Where(p => p.Item.Submarine != null && !p.Item.Submarine.IsOutpost));
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}
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}
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/// <summary>
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@@ -560,10 +568,10 @@ namespace Barotrauma.Items.Components
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dockingContainer.Visible = DockingModeEnabled;
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statusContainer.Visible = !DockingModeEnabled;
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if (DockingModeEnabled)
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if (DockingModeEnabled && ActiveDockingSource != null)
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{
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if (Math.Abs(DockingSource.Item.WorldPosition.X - DockingTarget.Item.WorldPosition.X) < DockingSource.DistanceTolerance.X &&
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Math.Abs(DockingSource.Item.WorldPosition.Y - DockingTarget.Item.WorldPosition.Y) < DockingSource.DistanceTolerance.Y)
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if (Math.Abs(ActiveDockingSource.Item.WorldPosition.X - DockingTarget.Item.WorldPosition.X) < ActiveDockingSource.DistanceTolerance.X &&
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Math.Abs(ActiveDockingSource.Item.WorldPosition.Y - DockingTarget.Item.WorldPosition.Y) < ActiveDockingSource.DistanceTolerance.Y)
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{
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dockingButton.Text = dockText;
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if (dockingButton.FlashTimer <= 0.0f)
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@@ -573,7 +581,7 @@ namespace Barotrauma.Items.Components
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}
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}
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}
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else if (DockingSource != null && DockingSource.Docked)
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else if (DockingSources.Any(d => d.Docked))
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{
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dockingButton.Text = undockText;
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dockingContainer.Visible = true;
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@@ -722,7 +730,7 @@ namespace Barotrauma.Items.Components
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if (dist < closestDist)
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{
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DockingModeEnabled = true;
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DockingSource = sourcePort;
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ActiveDockingSource = sourcePort;
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DockingTarget = targetPort;
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}
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}
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