(ff4df7194) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:24:39 +03:00
parent 880b7b1c02
commit dc2f96443a
14 changed files with 366 additions and 142 deletions
@@ -316,9 +316,9 @@ namespace Barotrauma.Items.Components
}
Steering steering = item.GetComponent<Steering>();
if (steering != null && steering.DockingModeEnabled)
if (steering != null && steering.DockingModeEnabled && steering.ActiveDockingSource != null)
{
float dockingDist = Vector2.Distance(steering.DockingSource.Item.WorldPosition, steering.DockingTarget.Item.WorldPosition);
float dockingDist = Vector2.Distance(steering.ActiveDockingSource.Item.WorldPosition, steering.DockingTarget.Item.WorldPosition);
if (prevDockingDist > steering.DockingAssistThreshold && dockingDist <= steering.DockingAssistThreshold)
{
zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.25f));
@@ -599,7 +599,7 @@ namespace Barotrauma.Items.Components
float scale = displayScale * zoom;
Steering steering = item.GetComponent<Steering>();
if (steering != null && steering.DockingModeEnabled)
if (steering != null && steering.DockingModeEnabled && steering.ActiveDockingSource != null)
{
DrawDockingIndicator(spriteBatch, steering, ref transducerCenter);
}
@@ -633,21 +633,21 @@ namespace Barotrauma.Items.Components
{
float scale = displayScale * zoom;
Vector2 worldFocusPos = (steering.DockingSource.Item.WorldPosition + steering.DockingTarget.Item.WorldPosition) / 2.0f;
Vector2 worldFocusPos = (steering.ActiveDockingSource.Item.WorldPosition + steering.DockingTarget.Item.WorldPosition) / 2.0f;
worldFocusPos.X = steering.DockingTarget.Item.WorldPosition.X;
DisplayOffset = Vector2.Lerp(DisplayOffset, worldFocusPos - transducerCenter, 0.1f);
transducerCenter += DisplayOffset;
Vector2 sourcePortDiff = (steering.DockingSource.Item.WorldPosition - transducerCenter) * scale;
Vector2 sourcePortDiff = (steering.ActiveDockingSource.Item.WorldPosition - transducerCenter) * scale;
Vector2 sourcePortPos = new Vector2(sourcePortDiff.X, -sourcePortDiff.Y);
Vector2 targetPortDiff = (steering.DockingTarget.Item.WorldPosition - transducerCenter) * scale;
Vector2 targetPortPos = new Vector2(targetPortDiff.X, -targetPortDiff.Y);
Vector2 midPos = (sourcePortPos + targetPortPos) / 2.0f;
System.Diagnostics.Debug.Assert(steering.DockingSource.IsHorizontal == steering.DockingTarget.IsHorizontal);
Vector2 diff = steering.DockingTarget.Item.WorldPosition - steering.DockingSource.Item.WorldPosition;
System.Diagnostics.Debug.Assert(steering.ActiveDockingSource.IsHorizontal == steering.DockingTarget.IsHorizontal);
Vector2 diff = steering.DockingTarget.Item.WorldPosition - steering.ActiveDockingSource.Item.WorldPosition;
float dist = diff.Length();
bool readyToDock =
Math.Abs(diff.X) < steering.DockingTarget.DistanceTolerance.X &&
@@ -657,7 +657,7 @@ namespace Barotrauma.Items.Components
Vector2 normalizedDockingDir = Vector2.Normalize(dockingDir);
if (!dynamicDockingIndicator)
{
if (steering.DockingSource.IsHorizontal)
if (steering.ActiveDockingSource.IsHorizontal)
{
normalizedDockingDir = new Vector2(Math.Sign(normalizedDockingDir.X), 0.0f);
}
@@ -709,7 +709,7 @@ namespace Barotrauma.Items.Components
float indicatorSectorLength = (float)(midLength / Math.Cos(indicatorSector));
bool withinSector =
(Math.Abs(diff.X) < steering.DockingSource.DistanceTolerance.X && Math.Abs(diff.Y) < steering.DockingSource.DistanceTolerance.Y) ||
(Math.Abs(diff.X) < steering.ActiveDockingSource.DistanceTolerance.X && Math.Abs(diff.Y) < steering.ActiveDockingSource.DistanceTolerance.Y) ||
Vector2.Dot(normalizedDockingDir, MathUtils.RotatePoint(normalizedDockingDir, indicatorSector)) <
Vector2.Dot(normalizedDockingDir, Vector2.Normalize(dockingDir));
@@ -76,8 +76,9 @@ namespace Barotrauma.Items.Components
get;
set;
}
public DockingPort DockingSource, DockingTarget;
public List<DockingPort> DockingSources = new List<DockingPort>();
public DockingPort ActiveDockingSource, DockingTarget;
private bool searchedConnectedDockingPort;
@@ -357,17 +358,24 @@ namespace Barotrauma.Items.Components
private void FindConnectedDockingPort()
{
DockingSource =
(item.linkedTo.FirstOrDefault(l => l is Item item && item.GetComponent<DockingPort>() != null) as Item)?.GetComponent<DockingPort>();
if (DockingSource == null)
foreach (MapEntity linkedTo in item.linkedTo)
{
var dockingConnection = item.Connections.FirstOrDefault(c => c.Name == "toggle_docking");
if (dockingConnection != null)
if (linkedTo is Item item)
{
var connectedPorts = item.GetConnectedComponentsRecursive<DockingPort>(dockingConnection);
DockingSource = connectedPorts.Find(p => p.Item.Submarine == item.Submarine);
var port = item.GetComponent<DockingPort>();
if (port != null)
{
DockingSources.Add(port);
}
}
}
var dockingConnection = item.Connections.FirstOrDefault(c => c.Name == "toggle_docking");
if (dockingConnection != null)
{
var connectedPorts = item.GetConnectedComponentsRecursive<DockingPort>(dockingConnection);
DockingSources.AddRange(connectedPorts.Where(p => p.Item.Submarine != null && !p.Item.Submarine.IsOutpost));
}
}
/// <summary>
@@ -560,10 +568,10 @@ namespace Barotrauma.Items.Components
dockingContainer.Visible = DockingModeEnabled;
statusContainer.Visible = !DockingModeEnabled;
if (DockingModeEnabled)
if (DockingModeEnabled && ActiveDockingSource != null)
{
if (Math.Abs(DockingSource.Item.WorldPosition.X - DockingTarget.Item.WorldPosition.X) < DockingSource.DistanceTolerance.X &&
Math.Abs(DockingSource.Item.WorldPosition.Y - DockingTarget.Item.WorldPosition.Y) < DockingSource.DistanceTolerance.Y)
if (Math.Abs(ActiveDockingSource.Item.WorldPosition.X - DockingTarget.Item.WorldPosition.X) < ActiveDockingSource.DistanceTolerance.X &&
Math.Abs(ActiveDockingSource.Item.WorldPosition.Y - DockingTarget.Item.WorldPosition.Y) < ActiveDockingSource.DistanceTolerance.Y)
{
dockingButton.Text = dockText;
if (dockingButton.FlashTimer <= 0.0f)
@@ -573,7 +581,7 @@ namespace Barotrauma.Items.Components
}
}
}
else if (DockingSource != null && DockingSource.Docked)
else if (DockingSources.Any(d => d.Docked))
{
dockingButton.Text = undockText;
dockingContainer.Visible = true;
@@ -722,7 +730,7 @@ namespace Barotrauma.Items.Components
if (dist < closestDist)
{
DockingModeEnabled = true;
DockingSource = sourcePort;
ActiveDockingSource = sourcePort;
DockingTarget = targetPort;
}
}