(c6ca0ef58) Recreate objectives when the bot is dismissed.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:11:49 +03:00
parent de8a23f687
commit dbccd76613
13 changed files with 158 additions and 33 deletions
@@ -2,6 +2,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{
@@ -28,8 +29,8 @@ namespace Barotrauma
public AIObjectiveManager(Character character)
{
this.character = character;
Objectives = new List<AIObjective>();
CreateAutomaticObjectives();
}
public void AddObjective(AIObjective objective)
@@ -46,6 +47,26 @@ namespace Barotrauma
}
public Dictionary<AIObjective, CoroutineHandle> DelayedObjectives { get; private set; } = new Dictionary<AIObjective, CoroutineHandle>();
public void CreateAutomaticObjectives()
{
Objectives.Clear();
AddObjective(new AIObjectiveFindSafety(character));
AddObjective(new AIObjectiveIdle(character));
foreach (var automaticOrder in character.Info.Job.Prefab.AutomaticOrders)
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == automaticOrder.aiTag);
// TODO: Similar code is used in CrewManager:815-> DRY
var matchingItems = orderPrefab.ItemIdentifiers.Any() ?
Item.ItemList.FindAll(it => orderPrefab.ItemIdentifiers.Contains(it.Prefab.Identifier) || it.HasTag(orderPrefab.ItemIdentifiers)) :
Item.ItemList.FindAll(it => it.Components.Any(ic => ic.GetType() == orderPrefab.ItemComponentType));
matchingItems.RemoveAll(it => it.Submarine != character.Submarine);
var item = matchingItems.GetRandom();
var order = new Order(orderPrefab, item ?? character.CurrentHull as Entity, item?.Components.FirstOrDefault(ic => ic.GetType() == orderPrefab.ItemComponentType));
AddObjective(CreateObjective(order, automaticOrder.option, character, automaticOrder.priorityModifier));
}
}
public void AddObjective(AIObjective objective, float delay, Action callback = null)
{
if (DelayedObjectives.TryGetValue(objective, out CoroutineHandle coroutine))
@@ -146,6 +167,11 @@ namespace Barotrauma
public void SetOrder(Order order, string option, Character orderGiver)
{
CurrentOrder = CreateObjective(order, option, orderGiver);
if (CurrentOrder == null)
{
// Recreate objectives, because some of them may be removed, if impossible to complete (e.g. due to path finding)
CreateAutomaticObjectives();
}
}
public AIObjective CreateObjective(Order order, string option, Character orderGiver, float priorityModifier = 1)