Changed colliders from limbs to normal physics bodies, removed RefLimb
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@@ -495,8 +495,8 @@ namespace Barotrauma
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FixedArray2<Vector2> points;
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contact.GetWorldManifold(out normal2, out points);
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Vector2 normalizedVel = limb.character.AnimController.RefLimb.LinearVelocity == Vector2.Zero ?
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Vector2.Zero : Vector2.Normalize(limb.character.AnimController.RefLimb.LinearVelocity);
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Vector2 normalizedVel = limb.character.AnimController.Collider.LinearVelocity == Vector2.Zero ?
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Vector2.Zero : Vector2.Normalize(limb.character.AnimController.Collider.LinearVelocity);
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Vector2 targetPos = ConvertUnits.ToDisplayUnits(points[0] - normal2);
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