Changed colliders from limbs to normal physics bodies, removed RefLimb

This commit is contained in:
Regalis
2016-10-15 20:08:51 +03:00
parent 1b59d1bc21
commit db8c2b9f8e
12 changed files with 317 additions and 298 deletions
@@ -92,7 +92,7 @@ namespace Barotrauma.Items.Components
if (userPos != 0.0f)
{
float torsoX = ConvertUnits.ToDisplayUnits(character.AnimController.RefLimb.SimPosition.X);
float torsoX = character.Position.X;
Vector2 diff = new Vector2(item.Rect.X + UserPos - torsoX, 0.0f);