Changed colliders from limbs to normal physics bodies, removed RefLimb
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@@ -41,7 +41,7 @@ namespace Barotrauma
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public Vector2 Velocity
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{
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get { return Character.AnimController.RefLimb.LinearVelocity; }
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get { return Character.AnimController.Collider.LinearVelocity; }
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}
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public AiState State
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