Changed colliders from limbs to normal physics bodies, removed RefLimb
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@@ -9,6 +9,9 @@
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movementlerp="0.4"
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legtorque="15.0"
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thightorque="-5.0">
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<collider height="100" radius="15" mass = "70"/>
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<!-- head -->
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<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2" impacttolerance="5.0">
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@@ -76,10 +79,6 @@
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<sound file ="Content/step.ogg"/>
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</limb>
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<limb id = "13" height="100" radius="15" mass = "6" type="Collider">
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<sprite texture="Content/Characters/Human/[GENDER]head[HEADID].png" sourcerect="1,1,1,1" depth="0.0" origin="0.5,0.5"/>
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</limb>
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<!-- head to body -->
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<joint limb1="0" limb1anchor="0,-7" limb2="1" limb2anchor="-1,26" lowerlimit="-90" upperlimit="45"/>
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<joint limb1="1" limb1anchor="0,-17" limb2="12" limb2anchor="0,7" lowerlimit="-10" upperlimit="10"/>
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