Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK

This commit is contained in:
Regalis
2015-10-06 21:18:36 +03:00
parent f13a48ef52
commit db7128a475
37 changed files with 533 additions and 383 deletions
@@ -14,7 +14,7 @@
flip="true"> flip="true">
<!-- head --> <!-- head -->
<limb id = "0" radius="22" height="45" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armorvalue="30.0"> <limb id = "0" radius="22" height="45" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armorvalue="30.0" impacttolerance="50.0">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="0,0,51,121" depth="0.02" origin="0.45,0.63"/> <sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="0,0,51,121" depth="0.02" origin="0.45,0.63"/>
</limb> </limb>
@@ -28,7 +28,7 @@
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="6,141,60,95" depth="0.022" origin="0.37,0.43"/> <sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="6,141,60,95" depth="0.022" origin="0.37,0.43"/>
</limb> </limb>
<limb id = "3" width="13" height="45" mass = "6" ignorecollisions="true" flip="true"> <limb id = "3" width="13" height="45" mass = "6" ignorecollisions="true" flip="true" impacttolerance="50.0">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="65,131,36,50" depth="0.15" origin="0.4,0.5"/> <sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="65,131,36,50" depth="0.15" origin="0.4,0.5"/>
<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="3" structuredamage="50" damagetype="slash"/> <attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="3" structuredamage="50" damagetype="slash"/>
</limb> </limb>
@@ -36,7 +36,7 @@
<limb id = "4" width="11" height="34" mass = "4" type="RightLeg" flip="true"> <limb id = "4" width="11" height="34" mass = "4" type="RightLeg" flip="true">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="82,83,11,34" depth="0.03" origin="0.5,0.5"/> <sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="82,83,11,34" depth="0.03" origin="0.5,0.5"/>
</limb> </limb>
<limb id = "5" width="5" height="40" mass = "4" type="RightFoot" flip="true" pullpos="0.0,15.0" refjoint="3" stepoffset="20.0,0.0"> <limb id = "5" width="5" height="40" mass = "4" type="RightFoot" flip="true" pullpos="0.0,15.0" refjoint="3" stepoffset="20.0,0.0" impacttolerance="50.0">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5"/> <sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5"/>
<sound file ="Content/Sounds/stepMetal.ogg"/> <sound file ="Content/Sounds/stepMetal.ogg"/>
</limb> </limb>
@@ -44,7 +44,7 @@
<limb id = "6" width="13" height="35" mass = "4" type="LeftLeg" flip="true"> <limb id = "6" width="13" height="35" mass = "4" type="LeftLeg" flip="true">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="82,83,11,34" depth="0.03" origin="0.5,0.5"/> <sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="82,83,11,34" depth="0.03" origin="0.5,0.5"/>
</limb> </limb>
<limb id = "7" width="5" height="40" mass = "4" type="LeftFoot" flip="true" pullpos="0.0,15.0" refjoint="5" stepoffset="20.0,0.0"> <limb id = "7" width="5" height="40" mass = "4" type="LeftFoot" flip="true" pullpos="0.0,15.0" refjoint="5" stepoffset="20.0,0.0" impacttolerance="50.0">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5"/> <sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5"/>
<sound file ="Content/Sounds/stepMetal.ogg"/> <sound file ="Content/Sounds/stepMetal.ogg"/>
</limb> </limb>
@@ -52,7 +52,7 @@
<limb id = "8" width="13" height="35" mass = "4" type="RightLeg" flip="true"> <limb id = "8" width="13" height="35" mass = "4" type="RightLeg" flip="true">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="82,83,11,34" depth="0.03" origin="0.5,0.5"/> <sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="82,83,11,34" depth="0.03" origin="0.5,0.5"/>
</limb> </limb>
<limb id = "9" width="5" height="40" mass = "4" type="RightFoot" flip="true" pullpos="0.0,15.0" refjoint="7" stepoffset="20.0,0.0"> <limb id = "9" width="5" height="40" mass = "4" type="RightFoot" flip="true" pullpos="0.0,15.0" refjoint="7" stepoffset="20.0,0.0" impacttolerance="50.0">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5"/> <sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5"/>
<sound file ="Content/Sounds/stepMetal.ogg"/> <sound file ="Content/Sounds/stepMetal.ogg"/>
</limb> </limb>
@@ -3,7 +3,7 @@
<name firstname="Content/Characters/Human/[GENDER]firstnames.txt" lastname="Content/Characters/Human/lastnames.txt" /> <name firstname="Content/Characters/Human/[GENDER]firstnames.txt" lastname="Content/Characters/Human/lastnames.txt" />
<ragdoll headposition="156" torsoposition="120" <ragdoll headposition="154" torsoposition="118"
stepsize="42.0, 12.0" stepsize="42.0, 12.0"
walkanimspeed="4.58" walkanimspeed="4.58"
movementlerp="0.4" movementlerp="0.4"
@@ -9,29 +9,29 @@
<ragdoll headposition="120" headangle="-90" <ragdoll headposition="120" headangle="-90"
waveamplitude="50.0" wavelength="2500" waveamplitude="50.0" wavelength="2500"
swimspeed="2.0" walkspeed="1.0" swimspeed="2.0" walkspeed="1.5"
stepsize ="20.0,20.0" stepsize ="20.0,20.0"
legtorque="10" legtorque="10"
footrotation ="180.0" footrotation ="180.0"
flip="true"> flip="true">
<!-- head --> <!-- head -->
<limb id = "0" radius="30" height="86" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armorvalue="10.0"> <limb id = "0" radius="30" height="86" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armor="10.0">
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="0,0,101,168" depth="0.02" origin="0.4,0.53"/> <sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="0,0,101,168" depth="0.02" origin="0.4,0.53"/>
</limb> </limb>
<!-- middle part --> <!-- middle part -->
<limb id = "1" width="42" height="61" mass = "6" flip="true" armorsector="0.0,180.0" armorvalue="10.0"> <limb id = "1" width="42" height="61" mass = "6" flip="true" armorsector="0.0,180.0" armor="10.0">
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="3,168,59,64" depth="0.021" origin="0.3,0.65"/> <sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="3,168,59,64" depth="0.021" origin="0.3,0.65"/>
</limb> </limb>
<!-- middle part --> <!-- middle part -->
<limb id = "2" width="35" height="52" mass = "6" flip="true" armorsector="0.0,180.0" armorvalue="10.0"> <limb id = "2" width="35" height="52" mass = "6" flip="true" armorsector="0.0,180.0" armor="10.0">
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="66,180,65,70" depth="0.022" origin="0.3,0.65"/> <sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="66,180,65,70" depth="0.022" origin="0.3,0.65"/>
</limb> </limb>
<!-- tail --> <!-- tail -->
<limb id = "3" radius="20" mass = "6" type="Tail" flip="true" armorsector="0.0,180.0" armorvalue="10.0"> <limb id = "3" radius="20" mass = "6" type="Tail" flip="true" armorsector="0.0,180.0" armor="10.0">
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="130,158,46,93" depth="0.023" origin="0.37,0.3"/> <sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="130,158,46,93" depth="0.023" origin="0.37,0.3"/>
</limb> </limb>
@@ -46,7 +46,7 @@
<!-- ""claw" --> <!-- ""claw" -->
<limb id = "6" width="15" height="63" mass = "4" flip="true" pullpos="0.0,30.0" refjoint="0"> <limb id = "6" width="15" height="63" mass = "4" flip="true" pullpos="0.0,30.0" refjoint="0">
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="228,1,28,76" depth="0.01" origin="0.5,0.5"/> <sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="228,1,28,76" depth="0.01" origin="0.5,0.5"/>
<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="5" structuredamage="50" damagetype="slash"/> <attack type="PinchCW" range="200" duration="0.5" damage="30" stun="0.1" bleedingdamage="5" structuredamage="50" damagetype="slash"/>
<sound file ="Content/Sounds/stepMetal.ogg"/> <sound file ="Content/Sounds/stepMetal.ogg"/>
</limb> </limb>
@@ -74,7 +74,7 @@
<joint limb1="0" limb1anchor="16,2" limb2="4" limb2anchor="-5,-20" lowerlimit="-90" upperlimit="0"/> <joint limb1="0" limb1anchor="16,2" limb2="4" limb2anchor="-5,-20" lowerlimit="-90" upperlimit="0"/>
<joint limb1="4" limb1anchor="-2,21" limb2="5" limb2anchor="-5,-20" lowerlimit="-350" upperlimit="-280"/> <joint limb1="4" limb1anchor="-2,21" limb2="5" limb2anchor="-5,-20" lowerlimit="-290" upperlimit="-190"/>
<joint limb1="5" limb1anchor="-2,27" limb2="6" limb2anchor="0,-30" lowerlimit="-190" upperlimit="-30"/> <joint limb1="5" limb1anchor="-2,27" limb2="6" limb2anchor="0,-30" lowerlimit="-190" upperlimit="-30"/>
<joint limb1="0" limb1anchor="52,-34" limb2="7" limb2anchor="-4,-19" lowerlimit="-90" upperlimit="0"/> <joint limb1="0" limb1anchor="52,-34" limb2="7" limb2anchor="-4,-19" lowerlimit="-90" upperlimit="0"/>
@@ -87,6 +87,6 @@
<ai attackhumans="500" attackrooms="50.0" attackweaker="50" attackstronger="-30" <ai attackhumans="500" attackrooms="50.0" attackweaker="50" attackstronger="-30"
sight="0.5" hearing="1.0" sight="0.5" hearing="1.0"
attackcooldown="5.0"/> attackcooldown="3.0"/>
</character> </character>
@@ -14,7 +14,7 @@
</fixrequirement> </fixrequirement>
<PowerTransfer canbeselected = "true"> <PowerTransfer canbeselected = "true">
<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/> <GuiFrame rect="0,0,350,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
</PowerTransfer> </PowerTransfer>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]"> <ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
@@ -41,7 +41,7 @@
<Sprite texture ="battery.png" depth="0.8"/> <Sprite texture ="battery.png" depth="0.8"/>
<PowerContainer capacity="2000.0" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected = "true"> <PowerContainer capacity="2000.0" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected = "true">
<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/> <GuiFrame rect="0,0,350,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
</PowerContainer> </PowerContainer>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]"> <ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
+2 -2
View File
@@ -9,7 +9,7 @@
<Sprite texture ="engine.png" depth="0.8"/> <Sprite texture ="engine.png" depth="0.8"/>
<Engine minvoltage="0.5" powerperforce="10.0" maxforce="500" canbeselected = "true"> <Engine minvoltage="0.5" powerperforce="10.0" maxforce="500" canbeselected = "true">
<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/> <GuiFrame rect="0,0,350,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
<sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume" loop="true"/> <sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume" loop="true"/>
</Engine> </Engine>
@@ -28,7 +28,7 @@
<Sprite texture ="fabricator.png" depth="0.8"/> <Sprite texture ="fabricator.png" depth="0.8"/>
<Steering minvoltage="0.5" canbeselected = "true"> <Steering minvoltage="0.5" canbeselected = "true">
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.8"/> <GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.6"/>
</Steering> </Steering>
<Radar canbeselected = "true" powerconsumption="100"> <Radar canbeselected = "true" powerconsumption="100">
+2 -2
View File
@@ -11,7 +11,7 @@
<Body width="24" height="5"/> <Body width="24" height="5"/>
<Holdable slots="Any,RightHand,LeftHand" RemoveOnUse="true"> <Holdable slots="Any,RightHand,LeftHand" RemoveOnUse="true">
<StatusEffect type="OnUse" target="This, Character" Condition="-100.0" health="30.0" disabledeltatime="true"/> <StatusEffect type="OnUse" target="This, Character" health="30.0" Condition="-100.0" disabledeltatime="true"/>
</Holdable> </Holdable>
</Item> </Item>
@@ -26,7 +26,7 @@
<Body width="9" height="15"/> <Body width="9" height="15"/>
<Holdable slots="Any,RightHand,LeftHand" RemoveOnUse="true"> <Holdable slots="Any,RightHand,LeftHand" RemoveOnUse="true">
<StatusEffect type="OnUse" target="This, Character" Condition="-100.0" bleeding="-10.0" disabledeltatime="true"/> <StatusEffect type="OnUse" target="This, Character" bleeding="-10.0" Condition="-100.0" disabledeltatime="true"/>
</Holdable> </Holdable>
</Item> </Item>
+1 -1
View File
@@ -6,7 +6,7 @@
<Sprite texture ="pump.png" depth="0.08"/> <Sprite texture ="pump.png" depth="0.08"/>
<Pump canbeselected = "true" maxflow="500" PowerConsumption="300.0" MinVoltage="0.3"> <Pump canbeselected = "true" maxflow="500" PowerConsumption="300.0" MinVoltage="0.3">
<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/> <GuiFrame rect="0,0,330,145" alignment="Center" color="0.0,0.0,0.0,0.6"/>
<sound file="pump.ogg" type="OnActive" range="800.0" volume="CurrFlow" volumemultiplier="0.01" loop="true"/> <sound file="pump.ogg" type="OnActive" range="800.0" volume="CurrFlow" volumemultiplier="0.01" loop="true"/>
</Pump> </Pump>
+1 -1
View File
@@ -21,7 +21,7 @@
<Sprite texture = "reactor.png" sourcerect="0,0,321,192" depth="0.8"/> <Sprite texture = "reactor.png" sourcerect="0,0,321,192" depth="0.8"/>
<Reactor canbeselected = "true"> <Reactor canbeselected = "true">
<GuiFrame rect="0,0,0.6,0.7" alignment="Center" color="0.0,0.0,0.0,0.8"/> <GuiFrame rect="0,0,760,460" alignment="Center" color="0.0,0.0,0.0,0.6"/>
<requireditem name="Fuel Rod" type="Contained" msg="Fuel required to run the engine"/> <requireditem name="Fuel Rod" type="Contained" msg="Fuel required to run the engine"/>
<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" /> <StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
<sound file="reactor.ogg" type="OnActive" range="2000.0" volume="FissionRate" volumemultiplier="0.02" loop="true"/> <sound file="reactor.ogg" type="OnActive" range="2000.0" volume="FissionRate" volumemultiplier="0.02" loop="true"/>
@@ -1,5 +1,6 @@
using Lidgren.Network; using Lidgren.Network;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Subsurface namespace Subsurface
{ {
@@ -21,7 +22,7 @@ namespace Subsurface
set { Character.AnimController.TargetMovement = value; } set { Character.AnimController.TargetMovement = value; }
} }
public Vector2 Position public Vector2 SimPosition
{ {
get { return Character.AnimController.Limbs[0].SimPosition; } get { return Character.AnimController.Limbs[0].SimPosition; }
} }
@@ -44,6 +45,11 @@ namespace Subsurface
steeringManager = new SteeringManager(this); steeringManager = new SteeringManager(this);
} }
public virtual void DebugDraw(SpriteBatch spriteBatch)
{
}
public virtual void OnAttacked(IDamageable attacker, float amount) { } public virtual void OnAttacked(IDamageable attacker, float amount) { }
public virtual void SelectTarget(AITarget target) { } public virtual void SelectTarget(AITarget target) { }
@@ -6,6 +6,7 @@ using FarseerPhysics;
using Lidgren.Network; using Lidgren.Network;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using FarseerPhysics.Dynamics; using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework.Graphics;
namespace Subsurface namespace Subsurface
{ {
@@ -264,6 +265,9 @@ namespace Subsurface
public override void OnAttacked(IDamageable attacker, float amount) public override void OnAttacked(IDamageable attacker, float amount)
{ {
updateTargetsTimer = Math.Min(updateTargetsTimer, 0.1f);
coolDownTimer *= 0.1f;
if (attacker==null || attacker.AiTarget==null) return; if (attacker==null || attacker.AiTarget==null) return;
AITargetMemory targetMemory = FindTargetMemory(attacker.AiTarget); AITargetMemory targetMemory = FindTargetMemory(attacker.AiTarget);
targetMemory.Priority += amount; targetMemory.Priority += amount;
@@ -319,7 +323,7 @@ namespace Subsurface
Vector2.Normalize(attackPosition - limb.SimPosition)); Vector2.Normalize(attackPosition - limb.SimPosition));
} }
steeringManager.SteeringSeek(attackPosition + (limb.SimPosition-Position), 5.0f); steeringManager.SteeringSeek(attackPosition + (limb.SimPosition-SimPosition), 5.0f);
break; break;
default: default:
@@ -329,6 +333,7 @@ namespace Subsurface
if (attackTimer >= limb.attack.Duration) if (attackTimer >= limb.attack.Duration)
{ {
wallAttackPos = Vector2.Zero;
attackTimer = 0.0f; attackTimer = 0.0f;
if (Vector2.Distance(limb.SimPosition, attackPosition)<5.0) coolDownTimer = attackCoolDown; if (Vector2.Distance(limb.SimPosition, attackPosition)<5.0) coolDownTimer = attackCoolDown;
@@ -477,6 +482,32 @@ namespace Subsurface
} }
} }
public override void DebugDraw(SpriteBatch spriteBatch)
{
if (Character.IsDead) return;
Vector2 pos = Character.Position;
pos.Y = -pos.Y;
if (selectedAiTarget!=null)
{
GUI.DrawLine(spriteBatch, pos, ConvertUnits.ToDisplayUnits(new Vector2(selectedAiTarget.Position.X, -selectedAiTarget.Position.Y)), Color.Red);
if (wallAttackPos!=Vector2.Zero)
{
GUI.DrawRectangle(spriteBatch, ConvertUnits.ToDisplayUnits(new Vector2(wallAttackPos.X, -wallAttackPos.Y)) - new Vector2(10.0f, 10.0f), new Vector2(20.0f, 20.0f), Color.Red, false);
}
spriteBatch.DrawString(GUI.Font, targetValue.ToString(), pos - Vector2.UnitY*20.0f, Color.Red);
}
spriteBatch.DrawString(GUI.Font, targetValue.ToString(), pos - Vector2.UnitY * 80.0f, Color.Red);
spriteBatch.DrawString(GUI.Font, "updatetargets: "+updateTargetsTimer, pos - Vector2.UnitY * 100.0f, Color.Red);
spriteBatch.DrawString(GUI.Font, "cooldown: " + coolDownTimer, pos - Vector2.UnitY * 120.0f, Color.Red);
}
public override void FillNetworkData(NetOutgoingMessage message) public override void FillNetworkData(NetOutgoingMessage message)
{ {
message.Write((byte)state); message.Write((byte)state);
@@ -16,7 +16,7 @@ namespace Subsurface
get; get;
} }
Vector2 Position Vector2 SimPosition
{ {
get; get;
} }
@@ -63,7 +63,7 @@ namespace Subsurface
private Vector2 DoSteeringSeek(Vector2 target, float speed = 1.0f) private Vector2 DoSteeringSeek(Vector2 target, float speed = 1.0f)
{ {
Vector2 targetVel = target - host.Position; Vector2 targetVel = target - host.SimPosition;
if (targetVel.LengthSquared() < 0.00001f) return Vector2.Zero; if (targetVel.LengthSquared() < 0.00001f) return Vector2.Zero;
@@ -111,12 +111,12 @@ namespace Subsurface
float maxDistance = 2.0f; float maxDistance = 2.0f;
Vector2 ahead = host.Position + Vector2.Normalize(host.Steering)*maxDistance; Vector2 ahead = host.SimPosition + Vector2.Normalize(host.Steering)*maxDistance;
if (rayCastTimer <= 0.0f) if (rayCastTimer <= 0.0f)
{ {
rayCastTimer = RayCastInterval; rayCastTimer = RayCastInterval;
Body closestBody = Submarine.CheckVisibility(host.Position, ahead); Body closestBody = Submarine.CheckVisibility(host.SimPosition, ahead);
if (closestBody == null) if (closestBody == null)
{ {
avoidSteering = Vector2.Zero; avoidSteering = Vector2.Zero;
@@ -5,32 +5,55 @@ namespace Subsurface
{ {
class SteeringPath class SteeringPath
{ {
private Queue<WayPoint> nodes; private List<WayPoint> nodes;
WayPoint currentNode; int currentIndex;
public SteeringPath() public SteeringPath()
{ {
nodes = new Queue<WayPoint>(); nodes = new List<WayPoint>();
} }
public void AddNode(WayPoint node) public void AddNode(WayPoint node)
{ {
if (node == null) return; if (node == null) return;
nodes.Enqueue(node); nodes.Add(node);
} }
public WayPoint CurrentNode public WayPoint CurrentNode
{ {
get { return currentNode; } get
{
if (currentIndex < 0 || currentIndex > nodes.Count - 1) return null;
return nodes[currentIndex];
}
} }
public WayPoint GetNode(Vector2 pos, float minDistance = 0.1f) public List<WayPoint> Nodes
{ {
if (nodes.Count == 0) return null; get { return nodes; }
if (currentNode == null || Vector2.Distance(pos, currentNode.SimPosition) < minDistance) currentNode = nodes.Dequeue(); }
return currentNode; public WayPoint NextNode
{
get
{
if (currentIndex+1 < 0 || currentIndex+1 > nodes.Count - 1) return null;
return nodes[currentIndex+1];
}
}
public void SkipToNextNode()
{
currentIndex++;
}
public WayPoint CheckProgress(Vector2 pos, float minSimDistance = 0.1f)
{
if (nodes.Count == 0 || currentIndex>nodes.Count-1) return null;
if (Vector2.Distance(pos, nodes[currentIndex].SimPosition) < minSimDistance) currentIndex++;
return CurrentNode;
} }
public void ClearPath() public void ClearPath()
@@ -59,6 +59,13 @@ namespace Subsurface
aiController.Update(deltaTime); aiController.Update(deltaTime);
} }
public override void DrawFront(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
{
base.DrawFront(spriteBatch);
if (GameMain.DebugDraw) aiController.DebugDraw(spriteBatch);
}
public override AttackResult AddDamage(IDamageable attacker, Vector2 position, Attack attack, float deltaTime, bool playSound = false) public override AttackResult AddDamage(IDamageable attacker, Vector2 position, Attack attack, float deltaTime, bool playSound = false)
{ {
AttackResult result = base.AddDamage(attacker, position, attack, deltaTime, playSound); AttackResult result = base.AddDamage(attacker, position, attack, deltaTime, playSound);
@@ -37,7 +37,7 @@ namespace Subsurface
get { return drawPosition; } get { return drawPosition; }
} }
public Vector2 Position public Vector2 SimPosition
{ {
get { return position; } get { return position; }
} }
@@ -179,7 +179,7 @@ namespace Subsurface
foreach (BackgroundSprite member in Members) foreach (BackgroundSprite member in Members)
{ {
midPoint += member.Position; midPoint += member.SimPosition;
} }
midPoint /= Members.Count; midPoint /= Members.Count;
+8 -8
View File
@@ -72,7 +72,7 @@ namespace Subsurface
protected bool isDead; protected bool isDead;
bool isHumanoid; public readonly bool IsHumanoid;
//the name of the species (e.q. human) //the name of the species (e.q. human)
public readonly string SpeciesName; public readonly string SpeciesName;
@@ -200,7 +200,7 @@ namespace Subsurface
get { return bleeding; } get { return bleeding; }
set set
{ {
if (MathUtils.IsValid(value)) return; if (!MathUtils.IsValid(value)) return;
bleeding = Math.Max(value, 0.0f); bleeding = Math.Max(value, 0.0f);
} }
} }
@@ -344,9 +344,9 @@ namespace Subsurface
SpeciesName = ToolBox.GetAttributeString(doc.Root, "name", "Unknown"); SpeciesName = ToolBox.GetAttributeString(doc.Root, "name", "Unknown");
isHumanoid = ToolBox.GetAttributeBool(doc.Root, "humanoid", false); IsHumanoid = ToolBox.GetAttributeBool(doc.Root, "humanoid", false);
if (isHumanoid) if (IsHumanoid)
{ {
AnimController = new HumanoidAnimController(this, doc.Root.Element("ragdoll")); AnimController = new HumanoidAnimController(this, doc.Root.Element("ragdoll"));
AnimController.TargetDir = Direction.Right; AnimController.TargetDir = Direction.Right;
@@ -660,7 +660,7 @@ namespace Subsurface
if (closestCharacter != null) if (closestCharacter != null)
{ {
if (closestCharacter != selectedCharacter) selectedCharacter = null; if (closestCharacter != selectedCharacter) selectedCharacter = null;
if (!closestCharacter.isHumanoid) closestCharacter = null; if (!closestCharacter.IsHumanoid) closestCharacter = null;
} }
closestItem = FindClosestItem(mouseSimPos); closestItem = FindClosestItem(mouseSimPos);
@@ -706,7 +706,7 @@ namespace Subsurface
{ {
selectedCharacter = null; selectedCharacter = null;
} }
else if (closestCharacter != null && closestCharacter.isDead && closestCharacter.isHumanoid) else if (closestCharacter != null && closestCharacter.isDead && closestCharacter.IsHumanoid)
{ {
selectedCharacter = closestCharacter; selectedCharacter = closestCharacter;
} }
@@ -758,7 +758,7 @@ namespace Subsurface
ControlLocalPlayer(deltaTime, cam); ControlLocalPlayer(deltaTime, cam);
} }
Control(deltaTime, cam); if (!(this is AICharacter)) Control(deltaTime, cam);
UpdateSightRange(); UpdateSightRange();
aiTarget.SoundRange = 0.0f; aiTarget.SoundRange = 0.0f;
@@ -820,7 +820,7 @@ namespace Subsurface
CharacterHUD.Draw(spriteBatch, this, cam); CharacterHUD.Draw(spriteBatch, this, cam);
} }
public void DrawFront(SpriteBatch spriteBatch) public virtual void DrawFront(SpriteBatch spriteBatch)
{ {
Vector2 pos = ConvertUnits.ToDisplayUnits(AnimController.Limbs[0].SimPosition); Vector2 pos = ConvertUnits.ToDisplayUnits(AnimController.Limbs[0].SimPosition);
pos.Y = -pos.Y; pos.Y = -pos.Y;
@@ -30,15 +30,10 @@ namespace Subsurface
public override void UpdateAnim(float deltaTime) public override void UpdateAnim(float deltaTime)
{ {
if (character.IsDead) return; if (character.IsDead) return;
Vector2 colliderPos = GetLimb(LimbType.Torso).SimPosition; Vector2 colliderPos = GetLimb(LimbType.Torso).SimPosition;
if (!MathUtils.IsValid(RefLimb.body.SimPosition))
{
int a = 1;
}
//if (inWater) stairs = null; //if (inWater) stairs = null;
Vector2 rayStart = colliderPos; // at the bottom of the player sprite Vector2 rayStart = colliderPos; // at the bottom of the player sprite
@@ -57,7 +52,7 @@ namespace Subsurface
case Physics.CollisionStairs: case Physics.CollisionStairs:
if (inWater && TargetMovement.Y < 0.5f) return -1; if (inWater && TargetMovement.Y < 0.5f) return -1;
Structure structure = fixture.Body.UserData as Structure; Structure structure = fixture.Body.UserData as Structure;
if (stairs == null && structure!=null) if (stairs == null && structure != null)
{ {
if (LowestLimb.SimPosition.Y < structure.SimPosition.Y) if (LowestLimb.SimPosition.Y < structure.SimPosition.Y)
{ {
@@ -70,7 +65,7 @@ namespace Subsurface
} }
break; break;
case Physics.CollisionPlatform: case Physics.CollisionPlatform:
Structure platform = fixture.Body.UserData as Structure; Structure platform = fixture.Body.UserData as Structure;
if (IgnorePlatforms || LowestLimb.Position.Y < platform.Rect.Y) return -1; if (IgnorePlatforms || LowestLimb.Position.Y < platform.Rect.Y) return -1;
break; break;
case Physics.CollisionWall: case Physics.CollisionWall:
@@ -181,12 +176,14 @@ namespace Subsurface
{ {
Vector2 handPos; Vector2 handPos;
//if you're allergic to magic numbers, stop reading now
Limb leftFoot = GetLimb(LimbType.LeftFoot); Limb leftFoot = GetLimb(LimbType.LeftFoot);
Limb rightFoot = GetLimb(LimbType.RightFoot); Limb rightFoot = GetLimb(LimbType.RightFoot);
Limb head = GetLimb(LimbType.Head); Limb head = GetLimb(LimbType.Head);
Limb torso = GetLimb(LimbType.Torso); Limb torso = GetLimb(LimbType.Torso);
Limb waist = GetLimb(LimbType.Waist); Limb waist = GetLimb(LimbType.Waist);
Limb leftHand = GetLimb(LimbType.LeftHand); Limb leftHand = GetLimb(LimbType.LeftHand);
Limb rightHand = GetLimb(LimbType.RightHand); Limb rightHand = GetLimb(LimbType.RightHand);
@@ -198,26 +195,26 @@ namespace Subsurface
float walkCycleSpeed = head.LinearVelocity.X * walkAnimSpeed; float walkCycleSpeed = head.LinearVelocity.X * walkAnimSpeed;
if (stairs != null) if (stairs != null)
{ {
TargetMovement = new Vector2(MathHelper.Clamp(TargetMovement.X, -2.0f, 2.0f), TargetMovement.Y) ; TargetMovement = new Vector2(MathHelper.Clamp(TargetMovement.X, -1.5f, 1.5f), TargetMovement.Y);
if ((TargetMovement.X>0.0f && stairs.StairDirection == Direction.Right) || if ((TargetMovement.X > 0.0f && stairs.StairDirection == Direction.Right) ||
TargetMovement.X < 0.0f && stairs.StairDirection == Direction.Left) TargetMovement.X < 0.0f && stairs.StairDirection == Direction.Left)
{ {
TargetMovement *= 1.35f; TargetMovement *= 1.7f;
walkCycleSpeed *= 1.7f;
} }
else else
{ {
TargetMovement /= 1.2f; TargetMovement /= 1.0f;
walkCycleSpeed *= 1.5f;
} }
walkCycleSpeed *= 1.5f;
} }
Vector2 colliderPos = new Vector2(torso.SimPosition.X, floorY); Vector2 colliderPos = new Vector2(torso.SimPosition.X, floorY);
float walkPosX = (float)Math.Cos(walkPos); float walkPosX = (float)Math.Cos(walkPos);
float walkPosY = (float)Math.Sin(walkPos); float walkPosY = (float)Math.Sin(walkPos);
float runningModifier = (float)Math.Max(Math.Abs(movement.X) / 1.5f, 1.0); float runningModifier = (float)Math.Max(Math.Abs(TargetMovement.X) / 1.5f, 1.0);
Vector2 stepSize = new Vector2( Vector2 stepSize = new Vector2(
this.stepSize.X * walkPosX * runningModifier, this.stepSize.X * walkPosX * runningModifier,
@@ -231,184 +228,169 @@ namespace Subsurface
if (limb.inWater) limbsInWater++; if (limb.inWater) limbsInWater++;
} }
TargetMovement *= (1.0f - 0.5f*((float)limbsInWater/(float)Limbs.Count())); TargetMovement *= (1.0f - 0.5f * ((float)limbsInWater / (float)Limbs.Count()));
movement = MathUtils.SmoothStep(movement, TargetMovement, movementLerp); movement = MathUtils.SmoothStep(movement, TargetMovement, movementLerp);
movement.Y = 0.0f; movement.Y = 0.0f;
for (int i = 0; i < 2; i++)
{
Limb leg = GetLimb((i == 0) ? LimbType.LeftThigh : LimbType.RightThigh);// : leftLeg;
if (leg.SimPosition.Y < torso.SimPosition.Y) continue;
leg.body.ApplyTorque(-Dir * leg.Mass * 10.0f);
}
//place the anchors of the head and the torso to make the ragdoll stand //place the anchors of the head and the torso to make the ragdoll stand
if (onGround && LowestLimb != null && (LowestLimb.SimPosition.Y-floorY < 0.5f || stairs != null) && head !=null)
if (LowestLimb == null) return;
if (!onGround || (LowestLimb.SimPosition.Y - floorY > 0.5f && stairs == null)) return;
getUpSpeed = getUpSpeed * (head.SimPosition.Y - colliderPos.Y);
if (stairs != null)
{ {
getUpSpeed = getUpSpeed * (head.SimPosition.Y - colliderPos.Y);//, 0.25f); if (LowestLimb.SimPosition.Y < stairs.SimPosition.Y) IgnorePlatforms = true;
if (stairs != null) torso.pullJoint.Enabled = true;
torso.pullJoint.WorldAnchorB = new Vector2(
MathHelper.SmoothStep(torso.SimPosition.X, footMid + movement.X * 0.35f, getUpSpeed * 0.8f),
MathHelper.SmoothStep(torso.SimPosition.Y, colliderPos.Y + TorsoPosition - Math.Abs(walkPosX * 0.05f), getUpSpeed * 2.0f));
head.pullJoint.Enabled = true;
head.pullJoint.WorldAnchorB = new Vector2(
MathHelper.SmoothStep(head.SimPosition.X, footMid + movement.X * 0.4f, getUpSpeed * 0.8f),
MathHelper.SmoothStep(head.SimPosition.Y, colliderPos.Y + HeadPosition - Math.Abs(walkPosX * 0.05f), getUpSpeed * 2.0f));
waist.pullJoint.Enabled = true;
waist.pullJoint.WorldAnchorB = waist.SimPosition;// +movement * 0.3f;
}
else
{
torso.pullJoint.Enabled = true;
torso.pullJoint.WorldAnchorB =
MathUtils.SmoothStep(torso.SimPosition,
new Vector2(footMid + movement.X * 0.3f, colliderPos.Y + TorsoPosition), getUpSpeed);
head.pullJoint.Enabled = true;
head.pullJoint.WorldAnchorB =
MathUtils.SmoothStep(head.SimPosition,
new Vector2(footMid + movement.X * 0.3f, colliderPos.Y + HeadPosition), getUpSpeed*1.2f);
waist.pullJoint.Enabled = true;
waist.pullJoint.WorldAnchorB = waist.SimPosition + movement * 0.1f;
//MathUtils.SmoothStep(waist.SimPosition,
//new Vector2(footMid + movement.X * 0.4f, colliderPos.Y + HeadPosition), getUpSpeed);
}
//moving horizontally
if (TargetMovement.X != 0.0f)
{
//progress the walking animation
walkPos -= (walkCycleSpeed / runningModifier) * 0.8f;
MoveLimb(leftFoot,
colliderPos + new Vector2(
stepSize.X,
(stepSize.Y > 0.0f) ? stepSize.Y : -0.15f),
15.0f, true);
MoveLimb(rightFoot,
colliderPos + new Vector2(
-stepSize.X,
(-stepSize.Y > 0.0f) ? -stepSize.Y : -0.15f),
15.0f, true);
leftFoot.body.SmoothRotate(leftLeg.body.Rotation + MathHelper.PiOver2 * Dir * 1.6f, 20.0f * runningModifier);
rightFoot.body.SmoothRotate(rightLeg.body.Rotation + MathHelper.PiOver2 * Dir * 1.6f, 20.0f * runningModifier);
if (runningModifier > 1.0f)
{ {
if (LowestLimb.SimPosition.Y < stairs.SimPosition.Y) IgnorePlatforms = true; if (walkPosY > 0.0f)
{
torso.pullJoint.Enabled = true; GetLimb(LimbType.LeftThigh).body.ApplyTorque(-walkPosY * Dir * Math.Abs(movement.X) * thighTorque);
torso.pullJoint.WorldAnchorB = new Vector2( }
MathHelper.SmoothStep(torso.SimPosition.X, footMid + movement.X * 0.35f, getUpSpeed * 0.8f), else
MathHelper.SmoothStep(torso.SimPosition.Y, colliderPos.Y + TorsoPosition - Math.Abs(walkPosX * 0.05f), getUpSpeed * 3.0f)); {
GetLimb(LimbType.RightThigh).body.ApplyTorque(walkPosY * Dir * Math.Abs(movement.X) * thighTorque);
}
head.pullJoint.Enabled = true;
head.pullJoint.WorldAnchorB = new Vector2(
MathHelper.SmoothStep(head.SimPosition.X, footMid + movement.X * 0.4f, getUpSpeed * 0.8f),
MathHelper.SmoothStep(head.SimPosition.Y, colliderPos.Y + HeadPosition - Math.Abs(walkPosX * 0.05f), getUpSpeed * 3.0f));
}
else
{
torso.pullJoint.Enabled = true;
torso.pullJoint.WorldAnchorB =
MathUtils.SmoothStep(torso.SimPosition,
new Vector2(footMid + movement.X * 0.3f, colliderPos.Y + TorsoPosition), getUpSpeed);
head.pullJoint.Enabled = true;
head.pullJoint.WorldAnchorB =
MathUtils.SmoothStep(head.SimPosition,
new Vector2(footMid + movement.X * (0.2f + runningModifier / 10.0f), colliderPos.Y + HeadPosition), getUpSpeed);
waist.pullJoint.Enabled = true;
waist.pullJoint.WorldAnchorB = waist.SimPosition + movement*0.1f;
//MathUtils.SmoothStep(waist.SimPosition,
//new Vector2(footMid + movement.X * 0.4f, colliderPos.Y + HeadPosition), getUpSpeed);
} }
if (legTorque > 0.0f)
//moving horizontally
if (TargetMovement.X != 0.0f)
{ {
//progress the walking animation if (Math.Sign(walkPosX) != Math.Sign(movement.X))
walkPos -= (walkCycleSpeed / runningModifier)*0.8f;
MoveLimb(leftFoot,
colliderPos + new Vector2(
stepSize.X,
(stepSize.Y > 0.0f) ? stepSize.Y : -0.15f),
15.0f, true);
MoveLimb(rightFoot,
colliderPos + new Vector2(
-stepSize.X,
(-stepSize.Y > 0.0f) ? -stepSize.Y : -0.15f),
15.0f, true);
leftFoot.body.SmoothRotate(leftLeg.body.Rotation + MathHelper.PiOver2 * Dir * 1.6f, 20.0f * runningModifier);
rightFoot.body.SmoothRotate(rightLeg.body.Rotation + MathHelper.PiOver2 * Dir * 1.6f, 20.0f * runningModifier);
if (runningModifier>1.0f)
{ {
if (walkPosY > 0.0f) GetLimb(LimbType.LeftLeg).body.ApplyTorque(-walkPosY * Dir * Math.Abs(movement.X) * legTorque / runningModifier);
{
GetLimb(LimbType.LeftThigh).body.ApplyTorque(-walkPosY * Dir * Math.Abs(movement.X) * thighTorque);
}
else
{
GetLimb(LimbType.RightThigh).body.ApplyTorque(walkPosY * Dir * Math.Abs(movement.X) * thighTorque);
}
} }
else
if (legTorque>0.0f)
{ {
if (Math.Sign(walkPosX) != Math.Sign(movement.X)) GetLimb(LimbType.RightLeg).body.ApplyTorque(walkPosY * Dir * Math.Abs(movement.X) * legTorque / runningModifier);
{
GetLimb(LimbType.LeftLeg).body.ApplyTorque(-walkPosY * Dir * Math.Abs(movement.X) * legTorque / runningModifier);
}
else
{
GetLimb(LimbType.RightLeg).body.ApplyTorque(walkPosY * Dir * Math.Abs(movement.X) * legTorque / runningModifier);
}
} }
//calculate the positions of hands
handPos = torso.SimPosition;
handPos.X = -walkPosX * 0.2f;// *runningModifier;
float lowerY = -0.6f + runningModifier/3.5f;
handPos.Y = lowerY + (float)(Math.Abs(Math.Sin(walkPos - Math.PI * 1.5f) * 0.05)) / runningModifier;
Vector2 posAdditon = new Vector2(movement.X*0.07f, 0.0f);
if (stairs!=null)
{
if ((stairs.StairDirection == Direction.Right && movement.X < 0.0f) ||
(stairs.StairDirection == Direction.Left && movement.X > 0.0f))
{
posAdditon.Y -= 0.1f;
}
else
{
posAdditon.Y += 0.1f;
}
}
if (!rightHand.Disabled)
{
rightHand.body.ApplyTorque(walkPosY * runningModifier * Dir);
MoveLimb(rightHand, torso.SimPosition + posAdditon +
new Vector2(
-handPos.X,
(Math.Sign(walkPosX) == Math.Sign(Dir)) ? handPos.Y : lowerY),
15.0f, true);
}
if (!leftHand.Disabled)
{
leftHand.body.ApplyTorque(-walkPosY * runningModifier * Dir);
MoveLimb(leftHand, torso.SimPosition + posAdditon +
new Vector2(
handPos.X,
(Math.Sign(walkPosX) == Math.Sign(-Dir)) ? handPos.Y : lowerY),
15.0f, true);
}
} }
else
//calculate the positions of hands
handPos = torso.SimPosition;
handPos.X = -walkPosX * 0.4f;
float lowerY = -1.0f + (runningModifier - 1.0f) * 0.8f;
handPos.Y = lowerY + (float)(Math.Abs(Math.Sin(walkPos - Math.PI * 1.5f) * 0.15 * runningModifier));
Vector2 posAddition = new Vector2(-movement.X * 0.015f * runningModifier, 0.0f);
if (!rightHand.Disabled)
{ {
float movementFactor = (movement.X / 4.0f) * movement.X * Math.Sign(movement.X); HandIK(rightHand, torso.SimPosition + posAddition +
new Vector2(
-handPos.X,
(Math.Sign(walkPosX) == Math.Sign(Dir)) ? handPos.Y : lowerY), 0.7f*runningModifier);
}
Vector2 footPos = new Vector2( if (!leftHand.Disabled)
colliderPos.X + movementFactor - Dir * 0.05f, {
colliderPos.Y - 0.2f - Math.Abs(movementFactor)); HandIK(leftHand, torso.SimPosition + posAddition +
new Vector2(
handPos.X,
(Math.Sign(walkPosX) == Math.Sign(-Dir)) ? handPos.Y : lowerY), 0.7f * runningModifier);
}
MoveLimb(leftFoot, footPos, 2.5f); }
MoveLimb(rightFoot, footPos, 2.5f); else
{
float movementFactor = (movement.X / 4.0f) * movement.X * Math.Sign(movement.X);
leftFoot.body.SmoothRotate(Dir * MathHelper.PiOver2, 5.0f); Vector2 footPos = new Vector2(
rightFoot.body.SmoothRotate(Dir * MathHelper.PiOver2, 5.0f); colliderPos.X,
colliderPos.Y - 0.2f);
if (!rightHand.Disabled) MoveLimb(leftFoot, footPos, 2.5f);
{ MoveLimb(rightFoot, footPos, 2.5f);
// MoveLimb(rightHand, handPos, 0.05f, true);
//rightHand.body.ApplyLinearImpulse((handPos - rightHand.Position));
rightHand.body.SmoothRotate(0.0f, 5.0f);
var rightArm = GetLimb(LimbType.RightArm); leftFoot.body.SmoothRotate(Dir * MathHelper.PiOver2, 5.0f);
rightArm.body.SmoothRotate(0.0f, 20.0f); rightFoot.body.SmoothRotate(Dir * MathHelper.PiOver2, 5.0f);
}
if (!leftHand.Disabled) if (!rightHand.Disabled)
{ {
//MoveLimb(leftHand, handPos, 0.05f, true); rightHand.body.SmoothRotate(0.0f, 5.0f);
//leftHand.body.ApplyLinearImpulse((handPos - leftHand.Position));
leftHand.body.SmoothRotate(0.0f, 5.0f);
var leftArm = GetLimb(LimbType.LeftArm); var rightArm = GetLimb(LimbType.RightArm);
leftArm.body.SmoothRotate(0.0f, 20.0f); rightArm.body.SmoothRotate(0.0f, 20.0f);
} }
if (!leftHand.Disabled)
{
leftHand.body.SmoothRotate(0.0f, 5.0f);
var leftArm = GetLimb(LimbType.LeftArm);
leftArm.body.SmoothRotate(0.0f, 20.0f);
} }
} }
//for (int i = 0; i < 2; i++)
//{
// Limb leg = (i == 0) ? rightLeg : leftLeg;
// if (leg.SimPosition.Y < waist.SimPosition.Y) continue;
// //leg.body.ApplyTorque(Dir * leg.Mass * 50.0f);
//}
} }
@@ -416,23 +398,23 @@ namespace Subsurface
{ {
movement = MathUtils.SmoothStep(movement, TargetMovement, movementLerp); movement = MathUtils.SmoothStep(movement, TargetMovement, movementLerp);
if (inWater && movement.LengthSquared()>0.00001f) if (inWater && movement.LengthSquared() > 0.00001f)
{ {
movement = Vector2.Normalize(movement); movement = Vector2.Normalize(movement);
} }
RefLimb.pullJoint.Enabled = true; RefLimb.pullJoint.Enabled = true;
RefLimb.pullJoint.WorldAnchorB = RefLimb.pullJoint.WorldAnchorB =
RefLimb.SimPosition + movement*0.15f; RefLimb.SimPosition + movement * 0.15f;
RefLimb.body.SmoothRotate(0.0f); RefLimb.body.SmoothRotate(0.0f);
foreach (Limb l in Limbs) foreach (Limb l in Limbs)
{ {
if (l==RefLimb) continue; if (l == RefLimb) continue;
l.body.SetTransform(RefLimb.SimPosition, RefLimb.Rotation); l.body.SetTransform(RefLimb.SimPosition, RefLimb.Rotation);
} }
//new Vector2(movement.X, floorY + HeadPosition), 0.5f); //new Vector2(movement.X, floorY + HeadPosition), 0.5f);
} }
void UpdateSwimming() void UpdateSwimming()
@@ -447,19 +429,19 @@ namespace Subsurface
if (currentHull != null && (currentHull.Rect.Y - currentHull.Surface > 50.0f) && !head.inWater) if (currentHull != null && (currentHull.Rect.Y - currentHull.Surface > 50.0f) && !head.inWater)
{ {
surfaceLimiter = (ConvertUnits.ToDisplayUnits(head.SimPosition.Y)-surfaceY); surfaceLimiter = (ConvertUnits.ToDisplayUnits(head.SimPosition.Y) - surfaceY);
surfaceLimiter = Math.Max(1.0f, surfaceLimiter); surfaceLimiter = Math.Max(1.0f, surfaceLimiter);
if (surfaceLimiter > 20.0f) return; if (surfaceLimiter > 20.0f) return;
} }
Limb torso = GetLimb(LimbType.Torso); Limb torso = GetLimb(LimbType.Torso);
Limb leftHand = GetLimb(LimbType.LeftHand); Limb leftHand = GetLimb(LimbType.LeftHand);
Limb rightHand = GetLimb(LimbType.RightHand); Limb rightHand = GetLimb(LimbType.RightHand);
Limb leftFoot = GetLimb(LimbType.LeftFoot); Limb leftFoot = GetLimb(LimbType.LeftFoot);
Limb rightFoot = GetLimb(LimbType.RightFoot); Limb rightFoot = GetLimb(LimbType.RightFoot);
Limb leftLeg = GetLimb(LimbType.LeftLeg); Limb leftLeg = GetLimb(LimbType.LeftLeg);
Limb rightLeg = GetLimb(LimbType.RightLeg); Limb rightLeg = GetLimb(LimbType.RightLeg);
float rotation = MathHelper.WrapAngle(torso.Rotation); float rotation = MathHelper.WrapAngle(torso.Rotation);
rotation = MathHelper.ToDegrees(rotation); rotation = MathHelper.ToDegrees(rotation);
@@ -480,7 +462,7 @@ namespace Subsurface
{ {
if (!aiming) if (!aiming)
{ {
torso.body.SmoothRotate(MathUtils.VectorToAngle(TargetMovement)-MathHelper.PiOver2); torso.body.SmoothRotate(MathUtils.VectorToAngle(TargetMovement) - MathHelper.PiOver2);
} }
} }
else else
@@ -546,7 +528,7 @@ namespace Subsurface
transformedFootPos, transformedFootPos,
Matrix.CreateRotationZ(torso.body.Rotation)); Matrix.CreateRotationZ(torso.body.Rotation));
if (Math.Abs(MathUtils.GetShortestAngle(torso.Rotation, rightThigh.Rotation))<0.3f) if (Math.Abs(MathUtils.GetShortestAngle(torso.Rotation, rightThigh.Rotation)) < 0.3f)
{ {
MoveLimb(rightFoot, footPos - transformedFootPos, 1.0f); MoveLimb(rightFoot, footPos - transformedFootPos, 1.0f);
} }
@@ -561,7 +543,7 @@ namespace Subsurface
//if (!leftHand.Disabled) leftHand.body.ApplyTorque(leftHand.body.Mass * Dir); //if (!leftHand.Disabled) leftHand.body.ApplyTorque(leftHand.body.Mass * Dir);
//at the surface, not moving sideways -> hands just float around //at the surface, not moving sideways -> hands just float around
if (!headInWater && TargetMovement.X == 0.0f && TargetMovement.Y>0) if (!headInWater && TargetMovement.X == 0.0f && TargetMovement.Y > 0)
{ {
handPos.X = handPos.X + Dir * 0.6f; handPos.X = handPos.X + Dir * 0.6f;
@@ -617,7 +599,7 @@ namespace Subsurface
void UpdateClimbing() void UpdateClimbing()
{ {
if (character.SelectedConstruction == null || character.SelectedConstruction.GetComponent<Ladder>()==null) if (character.SelectedConstruction == null || character.SelectedConstruction.GetComponent<Ladder>() == null)
{ {
Anim = Animation.None; Anim = Animation.None;
return; return;
@@ -630,15 +612,15 @@ namespace Subsurface
Vector2 footPos, handPos; Vector2 footPos, handPos;
Limb leftFoot = GetLimb(LimbType.LeftFoot); Limb leftFoot = GetLimb(LimbType.LeftFoot);
Limb rightFoot = GetLimb(LimbType.RightFoot); Limb rightFoot = GetLimb(LimbType.RightFoot);
Limb head = GetLimb(LimbType.Head); Limb head = GetLimb(LimbType.Head);
Limb torso = GetLimb(LimbType.Torso); Limb torso = GetLimb(LimbType.Torso);
Limb waist = GetLimb(LimbType.Waist); Limb waist = GetLimb(LimbType.Waist);
Limb leftHand = GetLimb(LimbType.LeftHand); Limb leftHand = GetLimb(LimbType.LeftHand);
Limb rightHand = GetLimb(LimbType.RightHand); Limb rightHand = GetLimb(LimbType.RightHand);
Vector2 ladderSimPos = ConvertUnits.ToSimUnits( Vector2 ladderSimPos = ConvertUnits.ToSimUnits(
character.SelectedConstruction.Rect.X + character.SelectedConstruction.Rect.Width / 2.0f, character.SelectedConstruction.Rect.X + character.SelectedConstruction.Rect.Width / 2.0f,
@@ -668,7 +650,7 @@ namespace Subsurface
rightHand.body.ApplyTorque(Dir * 2.0f); rightHand.body.ApplyTorque(Dir * 2.0f);
footPos = new Vector2( footPos = new Vector2(
handPos.X - Dir*0.05f, handPos.X - Dir * 0.05f,
head.SimPosition.Y - stepHeight * 2.7f - ladderSimPos.Y - 0.7f); head.SimPosition.Y - stepHeight * 2.7f - ladderSimPos.Y - 0.7f);
//if (movement.Y < 0) footPos.Y += 0.05f; //if (movement.Y < 0) footPos.Y += 0.05f;
@@ -712,7 +694,7 @@ namespace Subsurface
// - reached the top or bottom of the ladder // - reached the top or bottom of the ladder
if (Math.Abs(torso.LinearVelocity.Y) > 5.0f || if (Math.Abs(torso.LinearVelocity.Y) > 5.0f ||
TargetMovement.X != 0.0f || TargetMovement.X != 0.0f ||
(TargetMovement.Y < 0.0f && ConvertUnits.ToSimUnits(trigger.Height) + handPos.Y < HeadPosition*1.5f) || (TargetMovement.Y < 0.0f && ConvertUnits.ToSimUnits(trigger.Height) + handPos.Y < HeadPosition * 1.5f) ||
(TargetMovement.Y > 0.0f && handPos.Y > 0.3f)) (TargetMovement.Y > 0.0f && handPos.Y > 0.3f))
{ {
Anim = Animation.None; Anim = Animation.None;
@@ -777,10 +759,10 @@ namespace Subsurface
transformedHandlePos[0] = Vector2.Transform(handlePos[0], itemTransfrom); transformedHandlePos[0] = Vector2.Transform(handlePos[0], itemTransfrom);
transformedHandlePos[1] = Vector2.Transform(handlePos[1], itemTransfrom); transformedHandlePos[1] = Vector2.Transform(handlePos[1], itemTransfrom);
Limb head = GetLimb(LimbType.Head); Limb head = GetLimb(LimbType.Head);
Limb torso = GetLimb(LimbType.Torso); Limb torso = GetLimb(LimbType.Torso);
Limb leftHand = GetLimb(LimbType.LeftHand); Limb leftHand = GetLimb(LimbType.LeftHand);
Limb rightHand = GetLimb(LimbType.RightHand); Limb rightHand = GetLimb(LimbType.RightHand);
Vector2 itemPos = aim ? aimPos : holdPos; Vector2 itemPos = aim ? aimPos : holdPos;
@@ -883,14 +865,16 @@ namespace Subsurface
float armAngle = MathUtils.SolveTriangleSSS(a, b, c); float armAngle = MathUtils.SolveTriangleSSS(a, b, c);
float handAngle = MathUtils.SolveTriangleSSS(b, a, c); float handAngle = MathUtils.SolveTriangleSSS(b, a, c);
arm.body.SmoothRotate((ang2 - armAngle * Dir), 20.0f*force); arm.body.SmoothRotate((ang2 - armAngle * Dir), 20.0f * force);
hand.body.SmoothRotate((ang2 + handAngle * Dir), 100.0f*force); hand.body.SmoothRotate((ang2 + handAngle * Dir), 100.0f * force);
} }
public override void Flip() public override void Flip()
{ {
base.Flip(); base.Flip();
walkPos = -walkPos;
Limb torso = GetLimb(LimbType.Torso); Limb torso = GetLimb(LimbType.Torso);
Vector2 difference; Vector2 difference;
@@ -103,7 +103,9 @@ namespace Subsurface
{ {
int width = 500, height = 400; int width = 500, height = 400;
GUIFrame frame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style); GUIFrame backFrame = new GUIFrame(Rectangle.Empty, Color.Black*0.5f);
GUIFrame frame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style, backFrame);
frame.Padding = new Vector4(30.0f, 30.0f, 30.0f, 30.0f); frame.Padding = new Vector4(30.0f, 30.0f, 30.0f, 30.0f);
new GUITextBlock(new Rectangle(0,0,100,20), name, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont); new GUITextBlock(new Rectangle(0,0,100,20), name, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
@@ -142,7 +144,7 @@ namespace Subsurface
return frame; return backFrame;
} }
public static void LoadAll(List<string> filePaths) public static void LoadAll(List<string> filePaths)
+1 -1
View File
@@ -193,7 +193,7 @@ namespace Subsurface
body.CollidesWith = Physics.CollisionAll & ~Physics.CollisionCharacter & ~Physics.CollisionMisc; body.CollidesWith = Physics.CollisionAll & ~Physics.CollisionCharacter & ~Physics.CollisionMisc;
} }
impactTolerance = ToolBox.GetAttributeFloat(element, "impacttolerance", 10.0f); impactTolerance = ToolBox.GetAttributeFloat(element, "impacttolerance", character.IsHumanoid ? 15.0f : 50.0f);
body.UserData = this; body.UserData = this;
+7
View File
@@ -212,6 +212,13 @@ namespace Subsurface
case "editchar": case "editchar":
GameMain.EditCharacterScreen.Select(); GameMain.EditCharacterScreen.Select();
break; break;
case "heal":
if (Character.Controlled!=null)
{
Character.Controlled.Health = Character.Controlled.MaxHealth;
Character.Controlled.Bleeding = 0.0f;
}
break;
case "freecamera": case "freecamera":
case "freecam": case "freecam":
Character.Controlled = null; Character.Controlled = null;
@@ -111,6 +111,12 @@ namespace Subsurface
this.level = level; this.level = level;
if (submarine==null)
{
DebugConsole.ThrowError("Couldn't start game session, submarine not selected");
return;
}
if (reloadSub || Submarine.Loaded != submarine) submarine.Load(); if (reloadSub || Submarine.Loaded != submarine) submarine.Load();
if (level != null) if (level != null)
@@ -207,11 +207,16 @@ namespace Subsurface.Items.Components
statusEffects.Add(StatusEffect.Load(subElement)); statusEffects.Add(StatusEffect.Load(subElement));
break; break;
case "guiframe": case "guiframe":
string rectStr = ToolBox.GetAttributeString(subElement, "rect", "0.0,0.0,0.5,0.5");
string[] components = rectStr.Split(',');
if (components.Length < 4) continue;
Vector4 rect = ToolBox.GetAttributeVector4(subElement, "rect", Vector4.One); Vector4 rect = ToolBox.GetAttributeVector4(subElement, "rect", Vector4.One);
rect.X *= GameMain.GraphicsWidth; if (components[0].Contains(".")) rect.X *= GameMain.GraphicsWidth;
rect.Y *= GameMain.GraphicsHeight; if (components[1].Contains(".")) rect.Y *= GameMain.GraphicsHeight;
rect.Z *= GameMain.GraphicsWidth; if (components[2].Contains(".")) rect.Z *= GameMain.GraphicsWidth;
rect.W *= GameMain.GraphicsHeight; if (components[3].Contains(".")) rect.W *= GameMain.GraphicsHeight;
Vector4 color = ToolBox.GetAttributeVector4(subElement, "color", Vector4.One); Vector4 color = ToolBox.GetAttributeVector4(subElement, "color", Vector4.One);
@@ -228,7 +233,7 @@ namespace Subsurface.Items.Components
guiFrame = new GUIFrame( guiFrame = new GUIFrame(
new Rectangle((int)rect.X, (int)rect.Y, (int)rect.Z, (int)rect.W), new Rectangle((int)rect.X, (int)rect.Y, (int)rect.Z, (int)rect.W),
new Color(color.X, color.Y, color.Z, color.W), alignment, GUI.Style); new Color(color.X, color.Y, color.Z) * color.W, alignment, GUI.Style);
//guiFrame.Alpha = color.W; //guiFrame.Alpha = color.W;
break; break;
@@ -172,6 +172,31 @@ namespace Subsurface.Items.Components
quest.RadarPosition, displayScale, center, (rect.Width * 0.55f)); quest.RadarPosition, displayScale, center, (rect.Width * 0.55f));
} }
} }
if (!GameMain.DebugDraw) return;
var steering = item.GetComponent<Steering>();
if (steering == null || steering.SteeringPath == null) return;
Vector2 prevPos = Vector2.Zero;
foreach (WayPoint wp in steering.SteeringPath.Nodes)
{
Vector2 pos = (wp.Position - Submarine.Loaded.Position) * displayScale;
if (pos.Length() > radius) continue;
pos.Y = -pos.Y;
pos += center;
GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X -3 / 2, (int)pos.Y - 3, 6, 6), (steering.SteeringPath.CurrentNode==wp) ? Color.LightGreen : Color.Green, false);
if (prevPos!=Vector2.Zero)
{
GUI.DrawLine(spriteBatch, pos, prevPos, Color.Green);
}
prevPos = pos;
}
} }
private void DrawMarker(SpriteBatch spriteBatch, string label, Vector2 position, float scale, Vector2 center, float radius) private void DrawMarker(SpriteBatch spriteBatch, string label, Vector2 position, float scale, Vector2 center, float radius)
@@ -12,6 +12,8 @@ namespace Subsurface.Items.Components
{ {
class Steering : Powered class Steering : Powered
{ {
private const float AutopilotRayCastInterval = 5.0f;
private Vector2 currVelocity; private Vector2 currVelocity;
private Vector2 targetVelocity; private Vector2 targetVelocity;
@@ -24,6 +26,8 @@ namespace Subsurface.Items.Components
private float networkUpdateTimer; private float networkUpdateTimer;
private bool valueChanged; private bool valueChanged;
private float autopilotRayCastTimer;
bool AutoPilot bool AutoPilot
{ {
get { return autoPilot; } get { return autoPilot; }
@@ -37,7 +41,7 @@ namespace Subsurface.Items.Components
{ {
if (pathFinder==null) pathFinder = new PathFinder(WayPoint.WayPointList, false); if (pathFinder==null) pathFinder = new PathFinder(WayPoint.WayPointList, false);
steeringPath = pathFinder.FindPath( steeringPath = pathFinder.FindPath(
ConvertUnits.ToSimUnits(Level.Loaded.Position), ConvertUnits.ToSimUnits(Submarine.Loaded.Position),
ConvertUnits.ToSimUnits(Level.Loaded.EndPosition)); ConvertUnits.ToSimUnits(Level.Loaded.EndPosition));
} }
} }
@@ -59,6 +63,11 @@ namespace Subsurface.Items.Components
get { return targetVelocity; } get { return targetVelocity; }
} }
public SteeringPath SteeringPath
{
get { return steeringPath; }
}
public Steering(Item item, XElement element) public Steering(Item item, XElement element)
: base(item, element) : base(item, element)
{ {
@@ -81,21 +90,7 @@ namespace Subsurface.Items.Components
// ConvertUnits.ToSimUnits(Level.Loaded.EndPosition)); // ConvertUnits.ToSimUnits(Level.Loaded.EndPosition));
//} //}
steeringPath.GetNode(Vector2.Zero, 20.0f); UpdateAutoPilot(deltaTime);
if (steeringPath.CurrentNode!=null)
{
float prediction = 10.0f;
Vector2 futurePosition = Submarine.Loaded.Speed * prediction;
Vector2 targetSpeed = (steeringPath.CurrentNode.Position - futurePosition);
//float dist = targetSpeed.Length();
targetSpeed = Vector2.Normalize(targetSpeed);
TargetVelocity = targetSpeed*100.0f;
}
} }
else if (valueChanged) else if (valueChanged)
{ {
@@ -160,6 +155,51 @@ namespace Subsurface.Items.Components
} }
} }
private void UpdateAutoPilot(float deltaTime)
{
autopilotRayCastTimer -= deltaTime;
steeringPath.CheckProgress(ConvertUnits.ToSimUnits(Submarine.Loaded.Position), 10.0f);
if (autopilotRayCastTimer<=0.0f && steeringPath.NextNode != null)
{
Vector2 diff = steeringPath.NextNode.Position - Submarine.Loaded.Position;
bool nextVisible = true;
for (int x = -1; x < 2; x += 2)
{
for (int y = -1; y < 2; y += 2)
{
Vector2 cornerPos =
new Vector2(Submarine.Borders.Width * x, Submarine.Borders.Height * y) / 2.0f;
cornerPos = ConvertUnits.ToSimUnits(cornerPos*1.2f);
if (Submarine.PickBody(cornerPos, cornerPos + diff, null, Physics.CollisionLevel) == null) continue;
nextVisible = false;
x = 2;
y = 2;
}
}
if (nextVisible) steeringPath.SkipToNextNode();
autopilotRayCastTimer = AutopilotRayCastInterval;
}
if (steeringPath.CurrentNode != null)
{
float prediction = 5.0f;
Vector2 futurePosition = Submarine.Loaded.Speed * prediction;
Vector2 targetSpeed = ((steeringPath.CurrentNode.Position - Submarine.Loaded.Position) - futurePosition);
targetSpeed = Vector2.Normalize(targetSpeed);
TargetVelocity = targetSpeed * 100.0f;
}
}
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f) public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
{ {
if (connection.Name == "velocity_in") if (connection.Name == "velocity_in")
@@ -184,24 +184,24 @@ namespace Subsurface.Items.Components
public override void DrawHUD(SpriteBatch spriteBatch, Character character) public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{ {
int width = 300, height = 200; GuiFrame.Draw(spriteBatch);
int x = GameMain.GraphicsWidth / 2 - width / 2;
int y = GameMain.GraphicsHeight / 2 - height / 2;
GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true); int x = GuiFrame.Rect.X;
int y = GuiFrame.Rect.Y;
//GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
spriteBatch.DrawString(GUI.Font, spriteBatch.DrawString(GUI.Font,
"Charge: " + (int)charge + "/" + (int)capacity + " (" + (int)((charge / capacity) * 100.0f) + " %)", "Charge: " + (int)charge + "/" + (int)capacity + " (" + (int)((charge / capacity) * 100.0f) + " %)",
new Vector2(x + 30, y + 30), Color.White); new Vector2(x + 30, y + 30), Color.White);
spriteBatch.DrawString(GUI.Font, "Recharge rate: " + (rechargeSpeed / maxRechargeSpeed), new Vector2(x + 30, y + 100), Color.White); spriteBatch.DrawString(GUI.Font, "Recharge rate: " + (int)((rechargeSpeed / maxRechargeSpeed)*100.0f)+" %", new Vector2(x + 30, y + 100), Color.White);
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 50, y + 150, 40, 40), "+")) if (GUI.DrawButton(spriteBatch, new Rectangle(x + 200, y + 90, 40, 40), "+"))
{ {
rechargeSpeed = Math.Min(rechargeSpeed + maxRechargeSpeed*0.1f, maxRechargeSpeed); rechargeSpeed = Math.Min(rechargeSpeed + maxRechargeSpeed*0.1f, maxRechargeSpeed);
item.NewComponentEvent(this, true); item.NewComponentEvent(this, true);
} }
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 150, 40, 40), "-")) if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 90, 40, 40), "-"))
{ {
rechargeSpeed = Math.Max(rechargeSpeed - maxRechargeSpeed * 0.1f, 0.0f); rechargeSpeed = Math.Max(rechargeSpeed - maxRechargeSpeed * 0.1f, 0.0f);
item.NewComponentEvent(this, true); item.NewComponentEvent(this, true);
@@ -146,8 +146,6 @@ namespace Subsurface.Items.Components
GuiFrame.Draw(spriteBatch); GuiFrame.Draw(spriteBatch);
GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
spriteBatch.DrawString(GUI.Font, "Power: " + (int)(-currPowerConsumption), new Vector2(x + 30, y + 30), Color.White); spriteBatch.DrawString(GUI.Font, "Power: " + (int)(-currPowerConsumption), new Vector2(x + 30, y + 30), Color.White);
spriteBatch.DrawString(GUI.Font, "Load: " + (int)powerLoad, new Vector2(x + 30, y + 100), Color.White); spriteBatch.DrawString(GUI.Font, "Load: " + (int)powerLoad, new Vector2(x + 30, y + 100), Color.White);
} }
+4 -3
View File
@@ -819,16 +819,17 @@ int currentTargetIndex = 1;
public void Draw(SpriteBatch spriteBatch) public void Draw(SpriteBatch spriteBatch)
{ {
Vector2 pos = endPosition; Vector2 pos = endPosition;
pos.X += Position.X;
pos.Y = -pos.Y - Position.Y; pos.Y = -pos.Y - Position.Y;
if (GameMain.GameScreen.Cam.WorldView.Y < -pos.Y-512) return; if (GameMain.GameScreen.Cam.WorldView.Y < -pos.Y-512) return;
float x = GameMain.GameScreen.Cam.WorldView.X-512.0f; pos.X = GameMain.GameScreen.Cam.WorldView.X-512.0f;
//pos.X += Position.X % 512;
int width = (int)(Math.Ceiling(GameMain.GameScreen.Cam.WorldView.Width/512.0f + 2.0f)*512.0f); int width = (int)(Math.Ceiling(GameMain.GameScreen.Cam.WorldView.Width/512.0f + 2.0f)*512.0f);
spriteBatch.Draw(shaftTexture, spriteBatch.Draw(shaftTexture,
new Rectangle((int)(MathUtils.Round(x, 512.0f)), (int)pos.Y, width, 512), new Rectangle((int)(MathUtils.Round(pos.X, 512.0f) + Position.X % 512) , (int)pos.Y, width, 512),
new Rectangle(0, 0, width, 256), new Rectangle(0, 0, width, 256),
Color.White, 0.0f, Color.White, 0.0f,
Vector2.Zero, Vector2.Zero,
+3 -1
View File
@@ -241,7 +241,7 @@ namespace Subsurface
} }
} }
public static Body PickBody(Vector2 rayStart, Vector2 rayEnd, List<Body> ignoredBodies = null) public static Body PickBody(Vector2 rayStart, Vector2 rayEnd, List<Body> ignoredBodies = null, Category? collisionCategory = null)
{ {
@@ -253,6 +253,8 @@ namespace Subsurface
fixture.CollisionCategories == Category.None || fixture.CollisionCategories == Category.None ||
fixture.CollisionCategories == Physics.CollisionMisc) return -1; fixture.CollisionCategories == Physics.CollisionMisc) return -1;
if (collisionCategory != null && !fixture.CollisionCategories.HasFlag((Category)collisionCategory)) return -1;
if (ignoredBodies != null && ignoredBodies.Contains(fixture.Body)) return -1; if (ignoredBodies != null && ignoredBodies.Contains(fixture.Body)) return -1;
Structure structure = fixture.Body.UserData as Structure; Structure structure = fixture.Body.UserData as Structure;
+6 -2
View File
@@ -388,7 +388,10 @@ namespace Subsurface.Networking
string mapName = inc.ReadString(); string mapName = inc.ReadString();
string mapHash = inc.ReadString(); string mapHash = inc.ReadString();
GameMain.NetLobbyScreen.TrySelectMap(mapName, mapHash); if (!GameMain.NetLobbyScreen.TrySelectMap(mapName, mapHash))
{
yield return CoroutineStatus.Success;
}
yield return CoroutineStatus.Running; yield return CoroutineStatus.Running;
@@ -397,7 +400,8 @@ namespace Subsurface.Networking
TimeSpan duration = new TimeSpan(0, (int)durationMinutes, 0); TimeSpan duration = new TimeSpan(0, (int)durationMinutes, 0);
Rand.SetSyncedSeed(seed); Rand.SetSyncedSeed(seed);
//int gameModeIndex = inc.ReadInt32(); //int gameModeIndex = inc.ReadInt32();
GameMain.GameSession = new GameSession(Submarine.Loaded, "", GameMain.NetLobbyScreen.SelectedMode);
GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedMap, "", GameMain.NetLobbyScreen.SelectedMode);
yield return CoroutineStatus.Running; yield return CoroutineStatus.Running;
+10 -2
View File
@@ -266,6 +266,16 @@ namespace Subsurface
Hull.renderer.Render(graphics, cam, renderTargetAir, Cam.ShaderTransform); Hull.renderer.Render(graphics, cam, renderTargetAir, Cam.ShaderTransform);
spriteBatch.Begin(SpriteSortMode.BackToFront,
BlendState.AlphaBlend, SamplerState.LinearWrap,
null, null, null,
cam.Transform);
Submarine.DrawFront(spriteBatch);
spriteBatch.End();
if (GameMain.GameSession != null && GameMain.GameSession.Level != null) if (GameMain.GameSession != null && GameMain.GameSession.Level != null)
{ {
GameMain.GameSession.Level.Render(graphics, cam); GameMain.GameSession.Level.Render(graphics, cam);
@@ -289,8 +299,6 @@ namespace Subsurface
null, null, null, null, null, null,
cam.Transform); cam.Transform);
Submarine.DrawFront(spriteBatch);
foreach (Character c in Character.CharacterList) c.DrawFront(spriteBatch); foreach (Character c in Character.CharacterList) c.DrawFront(spriteBatch);
if (GameMain.GameSession != null && GameMain.GameSession.Level != null) if (GameMain.GameSession != null && GameMain.GameSession.Level != null)
+2 -3
View File
@@ -34,12 +34,11 @@ namespace Subsurface
buttonsTab = new GUIFrame(new Rectangle(50, 200, 200, 500), Color.Transparent, Alignment.Left); buttonsTab = new GUIFrame(new Rectangle(50, 0, 200, 360), Color.Transparent, Alignment.Left | Alignment.CenterY);
//menuTabs[(int)Tabs.Main].Padding = GUI.style.smallPadding; //menuTabs[(int)Tabs.Main].Padding = GUI.style.smallPadding;
Rectangle panelRect = new Rectangle( Rectangle panelRect = new Rectangle(
GameMain.GraphicsWidth / 2 - 250, 290, buttonsTab.Rect.Y,
buttonsTab.Rect.Y,
500, 360); 500, 360);
GUIButton button = new GUIButton(new Rectangle(0, 0, 0, 30), "Tutorial", Alignment.CenterX, GUI.Style, buttonsTab); GUIButton button = new GUIButton(new Rectangle(0, 0, 0, 30), "Tutorial", Alignment.CenterX, GUI.Style, buttonsTab);
+26 -24
View File
@@ -102,7 +102,7 @@ namespace Subsurface
public string DurationText() public string DurationText()
{ {
return "Game duration: " + GameDuration + " min"; return "Duration: " + GameDuration.Minutes + " min";
} }
public NetLobbyScreen() public NetLobbyScreen()
@@ -138,6 +138,7 @@ namespace Subsurface
new Rectangle((int)(panelRect.Width * 0.7f + 20), 0, new Rectangle((int)(panelRect.Width * 0.7f + 20), 0,
(int)(panelRect.Width * 0.3f - 20), (int)(panelRect.Height * 0.6f)), (int)(panelRect.Width * 0.3f - 20), (int)(panelRect.Height * 0.6f)),
GUI.Style, menu); GUI.Style, menu);
playerFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
//player list ------------------------------------------------------------------ //player list ------------------------------------------------------------------
@@ -153,7 +154,7 @@ namespace Subsurface
int columnWidth = infoFrame.Rect.Width / 5 - 30; int columnWidth = infoFrame.Rect.Width / 5 - 30;
int columnX = 0; int columnX = 0;
new GUITextBlock(new Rectangle(columnX, 120, columnWidth, 30), "Selected submarine:", GUI.Style, infoFrame); new GUITextBlock(new Rectangle(columnX, 120, columnWidth, 30), "Submarine:", GUI.Style, infoFrame);
subList = new GUIListBox(new Rectangle(columnX, 150, columnWidth, infoFrame.Rect.Height - 150 - 80), Color.White, GUI.Style, infoFrame); subList = new GUIListBox(new Rectangle(columnX, 150, columnWidth, infoFrame.Rect.Height - 150 - 80), Color.White, GUI.Style, infoFrame);
subList.OnSelected = SelectMap; subList.OnSelected = SelectMap;
@@ -180,7 +181,7 @@ namespace Subsurface
//gamemode ------------------------------------------------------------------ //gamemode ------------------------------------------------------------------
new GUITextBlock(new Rectangle(columnX, 120, 0, 30), "Selected game mode: ", GUI.Style, infoFrame); new GUITextBlock(new Rectangle(columnX, 120, 0, 30), "Game mode: ", GUI.Style, infoFrame);
modeList = new GUIListBox(new Rectangle(columnX, 150, columnWidth, infoFrame.Rect.Height - 150 - 80), GUI.Style, infoFrame); modeList = new GUIListBox(new Rectangle(columnX, 150, columnWidth, infoFrame.Rect.Height - 150 - 80), GUI.Style, infoFrame);
@@ -204,7 +205,8 @@ namespace Subsurface
var modeDescription = new GUITextBlock( var modeDescription = new GUITextBlock(
new Rectangle(columnX, 150, (int)(columnWidth * 1.5f), infoFrame.Rect.Height - 150 - 80), new Rectangle(columnX, 150, (int)(columnWidth * 1.5f), infoFrame.Rect.Height - 150 - 80),
"", Color.Black*0.3f, Color.White, Alignment.TopLeft, Alignment.TopLeft, GUI.Style, infoFrame, true); "", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, infoFrame, true, GameMain.GraphicsWidth>1024 ? GUI.Font : GUI.SmallFont);
modeDescription.Color = Color.Black * 0.3f;
modeList.UserData = modeDescription; modeList.UserData = modeDescription;
@@ -213,7 +215,7 @@ namespace Subsurface
//duration ------------------------------------------------------------------ //duration ------------------------------------------------------------------
GUITextBlock durationText = new GUITextBlock(new Rectangle(columnX, 120, columnWidth, 20), GUITextBlock durationText = new GUITextBlock(new Rectangle(columnX, 120, columnWidth, 20),
"Game duration: ", GUI.Style, Alignment.Left, Alignment.TopLeft, infoFrame); "Duration: ", GUI.Style, Alignment.Left, Alignment.TopLeft, infoFrame);
durationText.TextGetter = DurationText; durationText.TextGetter = DurationText;
durationBar = new GUIScrollBar(new Rectangle(columnX, 150, columnWidth, 20), durationBar = new GUIScrollBar(new Rectangle(columnX, 150, columnWidth, 20),
@@ -272,7 +274,7 @@ namespace Subsurface
if (IsServer && GameMain.Server != null) if (IsServer && GameMain.Server != null)
{ {
GUIButton startButton = new GUIButton(new Rectangle(0, 0, 200, 30), "Start", Alignment.BottomRight, GUI.Style, infoFrame); GUIButton startButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, GUI.Style, infoFrame);
startButton.OnClicked = GameMain.Server.StartGameClicked; startButton.OnClicked = GameMain.Server.StartGameClicked;
startButton.UserData = "startButton"; startButton.UserData = "startButton";
@@ -285,7 +287,7 @@ namespace Subsurface
if (playerFrame.children.Find(c => c.UserData as string == "playyourself") == null) if (playerFrame.children.Find(c => c.UserData as string == "playyourself") == null)
{ {
var playYourself = new GUITickBox(new Rectangle(-30, -30, 20, 20), "Play yourself", Alignment.TopLeft, playerFrame); var playYourself = new GUITickBox(new Rectangle(-10, -10, 20, 20), "Play yourself", Alignment.TopLeft, playerFrame);
playYourself.Selected = GameMain.Server.CharacterInfo != null; playYourself.Selected = GameMain.Server.CharacterInfo != null;
playYourself.OnSelected = TogglePlayYourself; playYourself.OnSelected = TogglePlayYourself;
playYourself.UserData = "playyourself"; playYourself.UserData = "playyourself";
@@ -307,34 +309,34 @@ namespace Subsurface
if (IsServer && GameMain.Server != null) if (IsServer && GameMain.Server != null)
{ {
var playYourself = new GUITickBox(new Rectangle(-30, -30, 20, 20), "Play yourself", Alignment.TopLeft, playerFrame); var playYourself = new GUITickBox(new Rectangle(-10, -10, 20, 20), "Play yourself", Alignment.TopLeft, playerFrame);
playYourself.Selected = GameMain.Server.CharacterInfo != null; playYourself.Selected = GameMain.Server.CharacterInfo != null;
playYourself.OnSelected = TogglePlayYourself; playYourself.OnSelected = TogglePlayYourself;
playYourself.UserData = "playyourself"; playYourself.UserData = "playyourself";
} }
new GUITextBlock(new Rectangle(60, 0, 200, 30), "Name: ", GUI.Style, playerFrame); new GUITextBlock(new Rectangle(60, 30, 200, 30), "Name: ", GUI.Style, playerFrame);
GUITextBox playerName = new GUITextBox(new Rectangle(60, 30, 0, 20), GUITextBox playerName = new GUITextBox(new Rectangle(60, 55, 0, 20),
Alignment.TopLeft, GUI.Style, playerFrame); Alignment.TopLeft, GUI.Style, playerFrame);
playerName.Text = characterInfo.Name; playerName.Text = characterInfo.Name;
playerName.OnEnter += ChangeCharacterName; playerName.OnEnter += ChangeCharacterName;
new GUITextBlock(new Rectangle(0, 70, 200, 30), "Gender: ", GUI.Style, playerFrame); new GUITextBlock(new Rectangle(0, 100, 200, 30), "Gender: ", GUI.Style, playerFrame);
GUIButton maleButton = new GUIButton(new Rectangle(0, 100, 70, 20), "Male", GUIButton maleButton = new GUIButton(new Rectangle(70, 100, 60, 20), "Male",
Alignment.TopLeft, GUI.Style, playerFrame); Alignment.TopLeft, GUI.Style, playerFrame);
maleButton.UserData = Gender.Male; maleButton.UserData = Gender.Male;
maleButton.OnClicked += SwitchGender; maleButton.OnClicked += SwitchGender;
GUIButton femaleButton = new GUIButton(new Rectangle(90, 100, 70, 20), "Female", GUIButton femaleButton = new GUIButton(new Rectangle(140, 100, 60, 20), "Female",
Alignment.TopLeft, GUI.Style, playerFrame); Alignment.TopLeft, GUI.Style, playerFrame);
femaleButton.UserData = Gender.Female; femaleButton.UserData = Gender.Female;
femaleButton.OnClicked += SwitchGender; femaleButton.OnClicked += SwitchGender;
new GUITextBlock(new Rectangle(0, 150, 200, 30), "Job preferences:", GUI.Style, playerFrame); new GUITextBlock(new Rectangle(0, 150, 200, 30), "Job preferences:", GUI.Style, playerFrame);
jobList = new GUIListBox(new Rectangle(0, 180, 250, 0), GUI.Style, playerFrame); jobList = new GUIListBox(new Rectangle(0, 180, 0, 0), GUI.Style, playerFrame);
jobList.Enabled = false; jobList.Enabled = false;
@@ -393,12 +395,12 @@ namespace Subsurface
{ {
if (GameMain.Server != null) GameMain.Server.UpdateNetLobby(obj); if (GameMain.Server != null) GameMain.Server.UpdateNetLobby(obj);
Submarine sub = (Submarine)obj; //Submarine sub = (Submarine)obj;
//submarine already loaded //submarine already loaded
if (Submarine.Loaded != null && sub.FilePath == Submarine.Loaded.FilePath) return true; //if (Submarine.Loaded != null && sub.FilePath == Submarine.Loaded.FilePath) return true;
sub.Load(); //sub.Load();
return true; return true;
} }
@@ -538,7 +540,7 @@ namespace Subsurface
GUIComponent existing = playerFrame.FindChild("playerhead"); GUIComponent existing = playerFrame.FindChild("playerhead");
if (existing != null) playerFrame.RemoveChild(existing); if (existing != null) playerFrame.RemoveChild(existing);
GUIImage image = new GUIImage(new Rectangle(0, 0, 30, 30), characterInfo.HeadSprite, Alignment.TopLeft, playerFrame); GUIImage image = new GUIImage(new Rectangle(0, 40, 30, 30), characterInfo.HeadSprite, Alignment.TopLeft, playerFrame);
image.UserData = "playerhead"; image.UserData = "playerhead";
} }
@@ -609,7 +611,7 @@ namespace Subsurface
if (jobPrefab == null) return false; if (jobPrefab == null) return false;
jobInfoFrame = jobPrefab.CreateInfoFrame(); jobInfoFrame = jobPrefab.CreateInfoFrame();
GUIButton closeButton = new GUIButton(new Rectangle(0,0,100,20), "Close", Alignment.BottomRight, GUI.Style, jobInfoFrame); GUIButton closeButton = new GUIButton(new Rectangle(0,0,100,20), "Close", Alignment.BottomRight, GUI.Style, jobInfoFrame.children[0]);
closeButton.OnClicked = CloseJobInfo; closeButton.OnClicked = CloseJobInfo;
return true; return true;
} }
@@ -663,17 +665,17 @@ namespace Subsurface
Submarine map = Submarine.SavedSubmarines.Find(m => m.Name == mapName); Submarine map = Submarine.SavedSubmarines.Find(m => m.Name == mapName);
if (map == null) if (map == null)
{ {
DebugConsole.ThrowError("The map ''" + mapName + "'' has been selected by the server."); new GUIMessageBox("Submarine not found!","The submarine ''" + mapName + "'' has been selected by the server. Matching file not found in your map folder.");
DebugConsole.ThrowError("Matching map not found in your map folder.");
return false; return false;
} }
else else
{ {
if (map.MD5Hash.Hash != md5Hash) if (map.MD5Hash.Hash != md5Hash)
{ {
DebugConsole.ThrowError("Your version of the map file ''" + map.Name + "'' doesn't match the server's version!"); new GUIMessageBox("Submarine not found!",
DebugConsole.ThrowError("Your file: " + map.Name + "(MD5 hash : " + map.MD5Hash.Hash + ")"); "Your version of the map file ''" + map.Name + "'' doesn't match the server's version!"
DebugConsole.ThrowError("Server's file: " + mapName + "(MD5 hash : " + md5Hash + ")"); +"\nYour file: " + map.Name + "(MD5 hash : " + map.MD5Hash.Hash + ")"
+"\nServer's file: " + mapName + "(MD5 hash : " + md5Hash + ")");
return false; return false;
} }
else else
+25 -23
View File
@@ -69,7 +69,7 @@ namespace Subsurface.Sounds
internal readonly int alSourceId; internal readonly int alSourceId;
internal readonly int[] alBufferIds; internal readonly int[] alBufferIds;
readonly int alFilterId; //readonly int alFilterId;
readonly Stream underlyingStream; readonly Stream underlyingStream;
internal VorbisReader Reader { get; private set; } internal VorbisReader Reader { get; private set; }
@@ -99,15 +99,15 @@ namespace Subsurface.Sounds
if (ALHelper.Efx.IsInitialized) if (ALHelper.Efx.IsInitialized)
{ {
alFilterId = ALHelper.Efx.GenFilter(); //alFilterId = ALHelper.Efx.GenFilter();
ALHelper.Efx.Filter(alFilterId, EfxFilteri.FilterType, (int)EfxFilterType.Lowpass); //ALHelper.Efx.Filter(alFilterId, EfxFilteri.FilterType, (int)EfxFilterType.Lowpass);
ALHelper.Efx.Filter(alFilterId, EfxFilterf.LowpassGain, 1); //ALHelper.Efx.Filter(alFilterId, EfxFilterf.LowpassGain, 1);
LowPassHFGain = 1; //ALHelper.Efx.BindFilterToSource(alSourceId, alFilterId);
//LowPassHFGain = 1;
} }
underlyingStream = stream; underlyingStream = stream;
Volume = 1;
IsLooped = true; IsLooped = true;
} }
@@ -154,7 +154,7 @@ namespace Subsurface.Sounds
} }
} }
public void Play() public void Play(float volume)
{ {
var state = AL.GetSourceState(alSourceId); var state = AL.GetSourceState(alSourceId);
@@ -172,6 +172,8 @@ namespace Subsurface.Sounds
// LogHandler("{", logX++, logY); // LogHandler("{", logX++, logY);
//#endif //#endif
AL.SourcePlay(alSourceId); AL.SourcePlay(alSourceId);
this.Volume = volume;
try try
{ {
ALHelper.Check(); ALHelper.Check();
@@ -229,20 +231,20 @@ namespace Subsurface.Sounds
} }
} }
float lowPassHfGain; //float lowPassHfGain;
public float LowPassHFGain //public float LowPassHFGain
{ //{
get { return lowPassHfGain; } // get { return lowPassHfGain; }
set // set
{ // {
if (ALHelper.Efx.IsInitialized) // if (ALHelper.Efx.IsInitialized)
{ // {
ALHelper.Efx.Filter(alFilterId, EfxFilterf.LowpassGainHF, lowPassHfGain = value); // ALHelper.Efx.Filter(alFilterId, EfxFilterf.LowpassGainHF, lowPassHfGain = value);
ALHelper.Efx.BindFilterToSource(alSourceId, alFilterId); // ALHelper.Efx.BindFilterToSource(alSourceId, alFilterId);
ALHelper.Check(); // ALHelper.Check();
} // }
} // }
} //}
float volume; float volume;
public float Volume public float Volume
@@ -288,8 +290,8 @@ namespace Subsurface.Sounds
AL.DeleteSource(alSourceId); AL.DeleteSource(alSourceId);
AL.DeleteBuffers(alBufferIds); AL.DeleteBuffers(alBufferIds);
if (ALHelper.Efx.IsInitialized) //if (ALHelper.Efx.IsInitialized)
ALHelper.Efx.DeleteFilter(alFilterId); // ALHelper.Efx.DeleteFilter(alFilterId);
ALHelper.Check(); ALHelper.Check();
#if TRACE #if TRACE
+1 -3
View File
@@ -324,9 +324,7 @@ namespace Subsurface.Sounds
oggStreamer.AddStream(oggStream); oggStreamer.AddStream(oggStream);
oggStream.Volume = volume; oggStream.Play(volume);
oggStream.Play();
return oggStream; return oggStream;
} }
+1 -1
View File
@@ -9,7 +9,7 @@
<ErrorReportUrlHistory /> <ErrorReportUrlHistory />
<FallbackCulture>en-US</FallbackCulture> <FallbackCulture>en-US</FallbackCulture>
<VerifyUploadedFiles>false</VerifyUploadedFiles> <VerifyUploadedFiles>false</VerifyUploadedFiles>
<ProjectView>ShowAllFiles</ProjectView> <ProjectView>ProjectFiles</ProjectView>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<ReferencePath> <ReferencePath>
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